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Thread: A few questions regarding mini-mods and changing unit stats

  1. #1

    Default A few questions regarding mini-mods and changing unit stats

    Hi guys,

    Wishing to start a Macedonian campaign but a few elements of unit stats have been bothering me so wanting to mod them before I start... So since I have no modding knowledge.

    A few questions so please bear with me.

    Question 1. I want to remove the AP ability of slingers. With the exception of Rhodian Slingers + Balearic Slingers. Since if sling pellets are going to shatter shield and destroy armour I would say it would be there lead shots that would do it. Also increase both the range and ammo of the Balearic slingers... So ho do I do that? Also I'd like to give the AP ability to the Caucasian Archers... Xenophon description of one hoplite being killed when an arrow shot from a Caucasian bow pierced both his shield and breast plate is justification enough for the addition of the ability.

    On a second note what sort of effect would this change in abilities have on general game play? Since I have used slingers many time for there AP ability... how is it likely to effect AI use/ expansion... if at all?

    Question 2. What is the phalanx mini-mod and would anyone recommend it? A link to the mod would be much appreciated :-)

    Thanks in advance

  2. #2

    Default Re: A few questions regarding mini-mods and changing unit stats

    If I'm not mistaken, wouldn't AP ability on Caucasian Archers' arrows cause enemy regiments to break formation? It'd be too devastating, no?
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  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: A few questions regarding mini-mods and changing unit stats

    It was actually thrown in the air in teh internals, way back. The consensus -reached in something of a record time IIRC- was "crazy broken" and the idea was ditched. The Caucasians *do* still get the assorted modifiers for unusually heavy arrows though, namely higher attack value plus less range.
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