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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: what experience do your troops have in the end-game?

    Ship experience goes up very quickly if you autoresolve. Playing naval battles manually, I never managed to get even 1 chevron added to my fleet.

    Land battle experience goes higher faster if you play manually as you take fewer losses. I would recommend autresolve siges though so that all enemy units are accounted as kills to your units rather than lost somewhere.

    Note that ships cannot lose men (and thus experience) unless the ship sinks, in which case its gone. That's why they can gain experience very quickly and don't lose any from replenishment.

    Replenishment in the field and in settlements always takes base xp0 units, even if your city can produce xp2/3

    The very highest land xp I had was 4, and that unit had about 30 men (out of 80).
    The very highest naval xp I had was 7.
    Last edited by FactionHeir; 07-16-2009 at 23:53.
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  2. #2

    Default Re: what experience do your troops have in the end-game?

    Quote Originally Posted by FactionHeir View Post
    Replenishment in the field and in settlements always takes base xp0 units, even if your city can produce xp2/3
    That's actually really useful to know, thanks.

    Guess I will be doing things like I have in every other TW game to date - building units and bringing some replenishment units with me for anything I get base exp bonuses for.

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: what experience do your troops have in the end-game?

    Hi Factionheir, do you know which modification needs to be made to make exp gain easier ?
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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: what experience do your troops have in the end-game?

    The only mod I run with ETW currently is the realitic flags one. I don't like the other mods which change way more than I want to have changed or which only decrease performance for visuals.

    I'd kill for a VnV mod though In fact, I was thinking of making one, but then ETW modding seems rather complicated and I don't have that much time on my hands anymore.
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  5. #5
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: what experience do your troops have in the end-game?

    Nobody seems to have mentioned unit size as a contributing factor. I first started playing with small units which needed a lot of battles to earn even one chevron (unless the unit was almost completly depleted). Now i play with large units and I have a 2 chevron unit (half depleted though) already after only 3 battles. Almost every unit that goes one-on-one with a enemy unit until it (enemy unit) routs seems to earn there first chevron.
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  6. #6

    Default Re: what experience do your troops have in the end-game?

    Quote Originally Posted by Peasant Phill View Post
    Nobody seems to have mentioned unit size as a contributing factor. I first started playing with small units which needed a lot of battles to earn even one chevron (unless the unit was almost completly depleted). Now i play with large units and I have a 2 chevron unit (half depleted though) already after only 3 battles. Almost every unit that goes one-on-one with a enemy unit until it (enemy unit) routs seems to earn there first chevron.
    This is true. When you mod the unit experience requirements you will notice that it's based on the number of kills the unit gets.

    So if it requires 40 kills to get your first chevron, you can get that much easier on huge than normal.

  7. #7
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: what experience do your troops have in the end-game?

    well maybe thats it; i have ultra settings :P
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  8. #8
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: what experience do your troops have in the end-game?

    Quote Originally Posted by Peasant Phill View Post
    Nobody seems to have mentioned unit size as a contributing factor. I first started playing with small units which needed a lot of battles to earn even one chevron (unless the unit was almost completly depleted). Now i play with large units and I have a 2 chevron unit (half depleted though) already after only 3 battles. Almost every unit that goes one-on-one with a enemy unit until it (enemy unit) routs seems to earn there first chevron.
    But I suppose there must be some scaling built in. The fact that depleated units gain experience faster suggests that. I suspect, on larger unit sizes it's simply easier to get higher average kills for "each bullet fired" since the troops are firing into denser crowds.

  9. #9
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: what experience do your troops have in the end-game?

    It doesn't prove that depleted units gain experience faster as fact. I don't have the exact numbers but i've seen full unit earn a chevron after a one-on-one just as easily as units that took casaulties before or during the one-on-one.

    BUT I do think that your theory about more targets holds water.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

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