Quote Originally Posted by Maksimus View Post
As I said, BI.exe do not work with EB script, and various txt files, just this fact alone shows you have no idea what is *exe part of the game and what is AI. EB script and various txt* files work with RTW and ALX engine but not with BI one, thats why EB team never used BI.exe as they did planed to year ago.
Uh... I've been playing with BI for well over a year, and all the scripts work fine. AI's get money, 4 turns a year, events when approaching cities, gallic factions appearing in Galatia and the Balkans, Olympic game events, etc. etc. etc. I would like you to link to a thread that demonstrates what goes wrong exactly.

Quote Originally Posted by Maksimus View Post
More to this matter, BI.exe AI has no proven screen shots of AI massing up 16+ Units in a ship to attack the faction oversea that is in war with the host faction. We have evidence of that on screen shots, while there are none whatsoever of BI.exe AI doing anything of that kind ever in history of BI.exe engine on any TW community forum on the net.
Play as Romans. You'll find that Carthage invades Sicily, Sardinia, and Rome. I don't know where you're getting your info. There are multiple threads describing how BI invades:
https://forums.totalwar.org/vb/searc...earchid=224391
Including screenshots.

Quote Originally Posted by Maksimus View Post
Characters never dieing of old age does not exist anymore, that was EB issue due to 1 ''Immortal'' Trait Alex had due to Alexander campaign single mod. It has been seen and fixed 2 years ago by adding 1 trait to Eb trait's.
I'm aware that issue was fixed. I was just bringing up the fact that ALX can screw up EB too. I'm not aware of any issues in BI that were as nasty as that one.

Quote Originally Posted by Maksimus View Post
Anyway, its your pick what to use, good luck
Well it would help if you didn't just make stuff up either.