As I said, BI.exe do not work with EB script, and various txt files, just this fact alone shows you have no idea what is *exe part of the game and what is AI. EB script and various txt* files work with RTW and ALX engine but not with BI one, thats why EB team never used BI.exe as they did planed to year ago.
Uh... I've been playing with BI for well over a year, and all the scripts work fine. AI's get money, 4 turns a year, events when approaching cities, gallic factions appearing in Galatia and the Balkans, Olympic game events, etc. etc. etc. I would like you to link to a thread that demonstrates what goes wrong exactly.
Originally Posted by Maksimus
More to this matter, BI.exe AI has no proven screen shots of AI massing up 16+ Units in a ship to attack the faction oversea that is in war with the host faction. We have evidence of that on screen shots, while there are none whatsoever of BI.exe AI doing anything of that kind ever in history of BI.exe engine on any TW community forum on the net.
Play as Romans. You'll find that Carthage invades Sicily, Sardinia, and Rome. I don't know where you're getting your info. There are multiple threads describing how BI invades: https://forums.totalwar.org/vb/searc...earchid=224391
Including screenshots.
Originally Posted by Maksimus
Characters never dieing of old age does not exist anymore, that was EB issue due to 1 ''Immortal'' Trait Alex had due to Alexander campaign single mod. It has been seen and fixed 2 years ago by adding 1 trait to Eb trait's.
I'm aware that issue was fixed. I was just bringing up the fact that ALX can screw up EB too. I'm not aware of any issues in BI that were as nasty as that one.
Originally Posted by Maksimus
Anyway, its your pick what to use, good luck
Well it would help if you didn't just make stuff up either.
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None of my business but what a nice reply. I'm just wondering if there's any other reason to get BI besides so called AI improvements, CTD reduction, naval improvements, and shield-wall etc.
Look, you cant point or prove I made up stuff with anything but your bad mouth and rude approach in these replies.
About things that BI cant handle compared to RTW and ALX - ask Foot coz i droped BI 2 years ago when I had issues with it and i know he tested it and spoke on forums here it can not handle EB script well at all.
There is nothing on that link you posted, more to it there is none of the screen shots or evidence on TWC or here that BI engine masses up units in ships and sale's with them doing anything but Standing and moving around until the small few units army gets wiped out.
Alxeb has screens of Hellas doing 14+ Units form Rhodos and AsiaMinor to Greek Mainland to defend Sparta under siege or attack Corinth and Pella.
There is general consensus among RTW based Mod creators, Including Forth Age, XGM, RS end so on, that Alx.exe is more stable, faster, has way better battle AI (which btw is only 1 ting that makes 90% of game fun) advanced and has less CTD's and retraining features that AI uses on massive scale.
I have talked to creators of alot of these best advanced mods in the World that deal with RTW based engines.
They all pmed me 1 to ask how to implement Alx.exe and replied back they are very happy. Tho some didnt use it coz many players dont have Alexander cd yet at all. Many passed from BI to Alx.
Mod I made was in UK Gamer magazine as Fourth Age Creator told me (he is editor there) as most advanced EB AI experience complete mod. Too bad I never saw that edition I am not from UK.
“Give me a place to stand and with a lever I will move the whole world.”
Look, you cant point or prove I made up stuff with anything but your bad mouth and rude approach in these replies.
You haven't offered any definitive proof either, and I think I've been fairly cool-headed in our discussion, considering the level of unsubstantiated FUD you've been leveling towards BI. Nonetheless, I'll concede that ALX has better battle AI. I haven't been convinced on any other advantages, plus ALX has fewer unit special abilities. As far as stability, I haven't had a CTD in a over a year. The only CTD I've heard of is when people hit "ok" too quickly after playing on a battle map in EB, instead of waiting a few seconds. I'm fairly certain that issue is present in RTW and possibly ALX.
Originally Posted by Maksimus
About things that BI cant handle compared to RTW and ALX - ask Foot coz i droped BI 2 years ago when I had issues with it and i know he tested it and spoke on forums here it can not handle EB script well at all.
You keep bringing this up, but I would like to link so I can read these threads for myself. Maybe I can address those concerns? Last I heard about the team not supporting BI or ALX officially was because of lower market penetration compared to RTW, and more work on their part--they are focusing their efforts on EB2 now.
Originally Posted by Maksimus
Mod I made was in UK Gamer magazine as Fourth Age Creator told me (he is editor there) as most advanced EB AI experience complete mod. Too bad I never saw that edition I am not from UK.
Congratulations on your accomplishment.
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I have been playing BI.exe for a long long time before switching to Alex.exe about a year ago. I can personally attest to the naval invasions. I recommend that you play as Rome if you want proof of that, because Carthage (and even Macedon and KH) will regularly invade your territories. Heck, I had to quit a few Roman campaigns because I couldn't stop the flow of Carthaginian ships invading Corsica.
Originally Posted by Maksimus
@Ferro
Look, you cant point or prove I made up stuff with anything but your bad mouth and rude approach in these replies.
About things that BI cant handle compared to RTW and ALX - ask Foot coz i droped BI 2 years ago when I had issues with it and i know he tested it and spoke on forums here it can not handle EB script well at all.
There is nothing on that link you posted, more to it there is none of the screen shots or evidence on TWC or here that BI engine masses up units in ships and sale's with them doing anything but Standing and moving around until the small few units army gets wiped out.
Alxeb has screens of Hellas doing 14+ Units form Rhodos and AsiaMinor to Greek Mainland to defend Sparta under siege or attack Corinth and Pella.
There is general consensus among RTW based Mod creators, Including Forth Age, XGM, RS end so on, that Alx.exe is more stable, faster, has way better battle AI (which btw is only 1 ting that makes 90% of game fun) advanced and has less CTD's and retraining features that AI uses on massive scale.
I have talked to creators of alot of these best advanced mods in the World that deal with RTW based engines.
They all pmed me 1 to ask how to implement Alx.exe and replied back they are very happy. Tho some didnt use it coz many players dont have Alexander cd yet at all. Many passed from BI to Alx.
Mod I made was in UK Gamer magazine as Fourth Age Creator told me (he is editor there) as most advanced EB AI experience complete mod. Too bad I never saw that edition I am not from UK.
sorry i've started a bit of a war - i'm sure both mods improve on EB, would it be fair to sumarise that BI offers more of a strategic challenge (due to more naval invasions) and Alex more tactical challenge due to better battle AI?
About things that BI cant handle compared to RTW and ALX - ask Foot coz i droped BI 2 years ago when I had issues with it and i know he tested it and spoke on forums here it can not handle EB script well at all.
Could you please link to this post? I am very curious since I have used EB for BI and never noticed it. I also sure that the team never intended to make EB for BI.
the problem with BI is that shield wall is so incredibly strong its not funny. i had 2 units of sacred band defeat 2000 units on a bridge with shield wall on. its better to reduce unit spacing and radius instead of using shield wall. hording isnt really implemented in it either the last time i played. religion is just annoying. i hate bothering with the religion crap, it makes me exterminate so many more cities due to PO.
imho alx EB is better. ive played vanilla, bi and alx mods. giving up a few abilities was worth the improvement in AI. i love the retraining feature. i used to hate seeing units of around 42 hoplites that i see all the time (160 men at full str).
the problem with BI is that shield wall is so incredibly strong its not funny. i had 2 units of sacred band defeat 2000 units on a bridge with shield wall on. its better to reduce unit spacing and radius instead of using shield wall. hording isnt really implemented in it either the last time i played. religion is just annoying. i hate bothering with the religion crap, it makes me exterminate so many more cities due to PO.
imho alx EB is better. ive played vanilla, bi and alx mods. giving up a few abilities was worth the improvement in AI. i love the retraining feature. i used to hate seeing units of around 42 hoplites that i see all the time (160 men at full str).
FYI, BI AI retrains units.
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I have been playing with bi.exe for a few months and I like it. Night battles, swimming, retraining, shield wall and naval invasions have made the game just that much more fun, and I haven't had a ctd since swapping over, I don't have alex so I've obviously never tried it.
Originally Posted by Maksimus
But about the naval proof, its on the Thread, I never saw BI ever massing up 15+ units in ship and sale away to siege or attack or take a city.
What usually happens is the AI will send over 5-10 units and then they suck up all the mercs in the area. The first time this happened to me I was playing as rome and carthage sent over a FM, an elephant, half a dozen heavies and a few skirmishers, then hired all the mercs in sicily and attacked. I suddenly had a full stack of carthies in sicily and all my armies were in the north fighting the gauls. Believe you me, they were a hectic few years.
Originally Posted by fleaza
the problem with BI is that shield wall is so incredibly strong its not funny. i had 2 units of sacred band defeat 2000 units on a bridge with shield wall on. its better to reduce unit spacing and radius instead of using shield wall.
I have given myself a house rule that I may only use the shield wall when defending a seige since it is so strong, I implemented this house rule the day I broke a unit of pezhetairoi from the front with a unit of pedites only losing half a dozen men.
About things that BI cant handle compared to RTW and ALX - ask Foot coz i droped BI 2 years ago when I had issues with it and i know he tested it and spoke on forums here it can not handle EB script well at all.
I find it very interesting that you are making such a strong argument about this, Mr. Maksimus, especially the last time this came up, back in March of this year, you said this:
I palyed on BI very shortly so I can not comment it (do it has features RTW and ALX do not : LIke S_wall, swiming... +.. but ALX.exe has Legion names too, Night battles.. etc)
In any case, BI and ALX are far better than RTW.exe
And this:
I havent been playing BI much so I cant comment really - I just think ALX.exe is faster than BI.exe
You didn't mention anything about script issues then. Why not? If you indeed dropped BI two years ago, for the reasons you suggest, why couldn't you comment on it this spring? You claimed that you didn't play BI long enough to judge it. By then, you were already espousing ALEX.exe, so these experiences of yours couldn't have happened after you posted in that thread. Would you please care to explain this discrepancy?
In the meantime, I'll continue to scour the old threads for any clues about this mythical script issue. The only script issues anyone has had have been Trivial Script issues, which look like they were fairly simply resolved, by an EB Team programmer no less. So far, nobody has mentioned any issues with the Background Script, or the Campaign Script.
EDIT:
On second thought, I don't believe that will be necessary. In July of last year, the departed Maion made a thread about implementing various BI features, to which Foot replied:
I'd be very happy to help with modding the stuff, so if you need any help you can give me a call. Or something.
Foot mentions nothing about any problems with BI, and is in fact, eager to help. If he and the modding team had abandoned BI.exe because of an issue as drastic as the script not working, they would have mentioned something about it in the dozens of threads about BI.exe that I've just read. Instead, they appear to be openly trying to help people use it.
Maybe ALEX.exe is better, I haven't used it, so I don't know. But that is besides the point right now. Unless Mr. Maksimus can explain all of this, I must be forced to assume that he is a shameless liar. There is a public record. This is an online forum for Pete's sake! I can find every single thing ever said on this forum on the subject, if I have to, but I think I have made my point.
Playing on 'BI very shortly' for me is relative, and I am not older man so Mr. titles are not needed ty.
I assume people like you cant get over the fact that BI.exe is actually not even close to Alx.exe features and AI wise in use and preformance. Or maybe you want me to write full report on every thread why I have typed in what have? Sorry, thats not going to happen.
Foot and EB team have been eager to use BI.exe as it is better than RTW, but for script and I think EDB issues (is why I didnt want to use it) they have droped it. I dont even remember what where exact issues as I droped for good and 2 years ago as definite for moderation, not just playing as I had fun with BI vanilla.
Some of this ''discrepancy'' as someone may call it is nothing more but one way idea of what you want to belive in. I played all *exe's since they came out. I have made other mods too for all exe's* before I even had access to internet.
And who said ''drastic as the script not working'' issue's? - you lie right here for whatever shameless reason I dont know.
I only mentioned ''EB features including parts of the script DO NOT WORK under BI.exe''. Which is true to my knowledge and I dont even have to explain that as I dont even want to bother with that anymore.
Anyone can try to prove me wrong, make a mod and try to implement advanced features (if they even know what that is) - and then give the community here report and working mod saying it was a success and had no issues.
@Apraxiteles - kid.. guy.. dude.. Mr. whatever, better grow over this and before trying to attach some ''shameless liar'' ticket you should know - Alex.exe is incomparably better than RTW and BI, and players using ALX have much better gaming experience, and some can say they can be instructors for players that play anything less than Alx.exe in how to play RTW based games and modificatinos. That is the whole truth, with no intention to insult anyone.
Maks
“Give me a place to stand and with a lever I will move the whole world.”
None, never were, never will be. I don't know where you got that information, but it's just not true.
@Apraxiteles - kid.. guy.. dude.. Mr. whatever, better grow over this and before trying to attach some ''shameless liar'' ticket you should know - Alex.exe is incomparably better than RTW and BI, and players using ALX have much better gaming experience
I like BI.exe. I tried ALX, but it didn't feel the same at all. Your comments are simply arrogant and pushing those that don't play ALX.exe in a corner.
I only mentioned ''EB features including parts of the script DO NOT WORK under BI.exe''. Which is true to my knowledge and I dont even have to explain that
..uh, yes you should explain this. The only thing that doesn't work are victory movies, as far as I know. But, just for the sake of argument, I will take a look at the EBBS:
Spoiler Alert, click show to read:
Code:
;1: Puppet ruler script
;2: Reforms
; 2a: Celtic Reforms
; 2b: Saka Reforms
; 2c: Roman Reforms
; 2d: Seleukid Cataphract Reforms
; 2e: Pan-Caucasus Empire Reform - Hayasdan
; 2f: Persia Reform - Hayasdan
; 2g: Carthage Reform
; 2h: Sweboz Reform
;3: Government Building Management
;4: Population Replenishment
;5: Money Assistance
; 5a: Difficult Start Help
; 5b: City Income Bonus
; 5c: Building Upkeep (disabled until decent balancing is done)
;6: Victory Conditions
; 6a: Flash VCs Script
; 6b: Victory Conditions Triggers
;7: Allied Cities Script
; 7a: Qarthadastim vs. Ptolemaioi (Ammonion)
; 7b: Attacks on Chersonesos (KH)
; 7c: Attacks on Byzantion (Pontos)
; 7d: Halikarnassos (Ptolemaioi)
; 7e: Kallatis (Getai)
; 7f: Qarthadastim vs. Ptolemaioi (Kyrene)
; 7g: Seleukids vs. Ptolemaioi (Kyrene)
; 7h: Nikaia (Pontos)
; 7i: Pantikapaion (KH)
; 7j: KH vs. Pontos (Sinope)
; 7k: Thermon (KH)
; 7l: Trapezous (KH)
; 7m: Qarthadastim vs. Romani (Messana)
;8: Special Events
; 8a: The Chersonesos Event
; 8b: Tomb Of Alexander
; 8c: Baktrian Independence
; 8d: Roman Triumph
; 8e: Seleukid Anabasis
; 8f: Pahlava Shahanshah
; 8g: Sweboz Triumphs
; 8h: Devastation Script
; 8i: Nomad Horse Discount
; 8j: Gauls - Epeiros Alliance
; 8k: Celtiberian Alliance
; 8l: Rhegion (Romani only)
; 8m: Spartan Agoge Messages
; 8n: Xanthippos
; 8o: Yuezhi Invasion
; 8p: Casse Landing
; 8q: Naravas
;9: Central European Defence
;10: Four Turns Per Year Script
Can you say which part of this doesn't work?
No big deal I suppose; it's up to users to decide which they like better. I don't see a clear-cut winner here.
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