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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Tournament Feedback

    Quote Originally Posted by econ21 View Post
    We might need to think about victory conditions - they seem a little too individualistic for a team based contest. Also, I hadn't anticipated that a captured knight could win a tournament - that seems a little odd. I think I would prefer the next melee to be fought until one side has defeated all enemies and the victor being the last man standing who has the most captures. Or if fighting to the end is too time consuming, declare one side the victor on turn 7 (based on number surviving) and that side's uncaptured knight with the most captures is the tournament winner.
    I was thinking we could perhaps make future tournaments more like their historical counterparts. Essentially, the main event is an elimination contest mainly focused on jousting. Two people joust. The first to score three points on his opponent wins and advances to the next round. The RPS component can be factored in the help determine whether someone hits their opponent or deflects a blow. In a contest to the death, if someone is dismounted but alive, the opponent also dismounts and the fight continues with melee weapons. For a really, really big tournament, additional contests could be added alongside, include the mass melee like we just had, individual melee, and archery duels.
    Last edited by TinCow; 08-05-2009 at 13:31.


  2. #2
    Saruman the Wise Member deguerra's Avatar
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    Default Re: Tournament Feedback

    Quote Originally Posted by TinCow View Post
    I was thinking we could perhaps make future tournaments more like their historical counterparts. Essentially, the main event is an elimination contest mainly focused on jousting. Two people joust. The first to score three points on his opponent wins and advances to the next round. The RPS component can be factored in the help determine whether someone hits their opponent or deflects a blow. In a contest to the death, if someone is dismounted but alive, the opponent also dismounts and the fight continues with melee weapons. For a really, really big tournament, additional contests could be added alongside, include the mass melee like we just had, individual melee, and archery duels.
    Not to nitpick, TC, but from my understanding the classical idea of "jousting" was only one of several medieval tournament disciplines, and tended not to be the main focus, which was rather on a sort of mass melee not unlike ours.

    http://en.wikipedia.org/wiki/Tournam...the_Tournament
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  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Tournament Feedback

    Interesting, I stand corrected, thanks for the link!


  4. #4
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: Tournament Feedback

    I invoke the rule of cool when it comes to Jousting. Accuracy, shmaccuracy.

    A jousting elimination tournament would be cool. Imagine a thread with trash talking jousters engaged in combat with heckles and cheers from the crowd. I'm thinking Ren fair but cooler.
    Last edited by OverKnight; 08-05-2009 at 14:15.
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  5. #5
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Tournament Feedback

    Things ran quickly and well, which is the most important part. My only complaint is that a number of the rules were not made clear from the start, such as that eliminated participants could win and how captures were made. I took it for granted that since we had an initiative system only the person striking the last blow could make a capture; having those elements not be revealed from the start really makes Louis' more cautious and group based strategy look foolish in retrospect.


  6. #6
    Member Member Ituralde's Avatar
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    Default Re: Tournament Feedback

    Really the only thing I missed was the possibility to give more detailed commands. I understand that that makes implementing them quite hard and often lacks accuraccy which leads to misinterpretation and a complete other mess. Still, with the initiative system in place it would have been nice to make some simple if else decisions. If Character A is within my reach I will attack him. Else move towards 0803. Something like that.
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  7. #7
    Alphonse la Hire Member Rowan's Avatar
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    Default Re: Tournament Feedback

    Not knowing who would be moving first really made it hard to plan any proper tactics. I still have no idea how Alph ended where he did on the last round (it seems he was blocked by someone after moving one hex, but there's no one there... must have retreated afterwards or something...). One solution would be more abstract orders but that means more job for the GM and introduces ambiguity.

    Future melees I'd ditch the low/mid/high and do a suitable roll modified by econ's fight abilities (the 50/51 figure). Also: keep different weapon types but maybe give sword, +1 to hit but less damage (1d6 instead of 2d4 maybe?), mace does heavier damage but is harder to defend with so -1 when defending... I don't think lances would be used in a melee so maybe replace it with axe or something, with no bonuses to fighting and damage between mace and sword.

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  8. #8
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Tournament Feedback

    That was at least partly my doing. TheFlax talked to me about this after the tournament. I was worried that it wasn't explicitly made clear in the rules what effect if any being captured had so I suggested for this tournament AG's character still be allowed to place. In future tournaments I expect to have being captured result in being disqualified.

    Quote Originally Posted by Ramses II CP View Post
    Things ran quickly and well, which is the most important part. My only complaint is that a number of the rules were not made clear from the start, such as that eliminated participants could win and how captures were made. I took it for granted that since we had an initiative system only the person striking the last blow could make a capture; having those elements not be revealed from the start really makes Louis' more cautious and group based strategy look foolish in retrospect.

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  9. #9
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Tournament Feedback

    Quote Originally Posted by TinCow View Post
    I was thinking we could perhaps make future tournaments more like their historical counterparts. Essentially, the main event is an elimination contest mainly focused on jousting. Two people joust. The first to score three points on his opponent wins and advances to the next round. The RPS component can be factored in the help determine whether someone hits their opponent or deflects a blow. In a contest to the death, if someone is dismounted but alive, the opponent also dismounts and the fight continues with melee weapons. For a really, really big tournament, additional contests could be added alongside, include the mass melee like we just had, individual melee, and archery duels.
    I rather like the idea of starting future tournaments with both sides lining up on opposite ends as it was here, then jousting the first round for double-damage. Those who survive then dismount and fight it out as before. It would be a good deal faster, especially if one side dominates the initial impact, but it's quickness would make it suitable if we wanted to a grand tournement without having it take a week.

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