Quote Originally Posted by TinCow View Post
I was thinking we could perhaps make future tournaments more like their historical counterparts. Essentially, the main event is an elimination contest mainly focused on jousting. Two people joust. The first to score three points on his opponent wins and advances to the next round. The RPS component can be factored in the help determine whether someone hits their opponent or deflects a blow. In a contest to the death, if someone is dismounted but alive, the opponent also dismounts and the fight continues with melee weapons. For a really, really big tournament, additional contests could be added alongside, include the mass melee like we just had, individual melee, and archery duels.
I rather like the idea of starting future tournaments with both sides lining up on opposite ends as it was here, then jousting the first round for double-damage. Those who survive then dismount and fight it out as before. It would be a good deal faster, especially if one side dominates the initial impact, but it's quickness would make it suitable if we wanted to a grand tournement without having it take a week.