I'd love to get a dev's thoughts on this, but who knows how often they check the threads here. So, short of that, I'd love to hear anecdotal reports if you have any. Here's the question:
In previous TW games, on the battle map, you could hide your units in the woods, but the AI knew they were there. My most vivid memories were back during MTW, where if you hid a unit in the woods, the AI would send one cavalry unit at a walking pace right for it. Once the hidden unit's cover was blown, the rest of the AI force would move up.
I can't personally recall such obvious evidence that the AI knows where hidden units are from RTW or M2TW (my memory of both games is pretty fuzzy), and I can't recall having seen anything that obvious in ETW. ETW also added a lot more units with hiding abilities. Some units (like Rangers) can apparently move unseen on the campaign map, but are seen when they move on the battle map. Other units (like Native American Bowman) can move and stay hidden on the battle map, so long as they walk and don't run. They can even fire their bows and remain hidden. Then there are many units who can hide in just woods, or woods and tall grass, or woods, tall grass, and short grass, etc.
With all this potential for strategic (camp map) and tactical (battle map) trickery and cleverness, I want to know if it actually works against the AI, or just against human players.
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Also, in a related but slightly different area, it seems that Generals have no ability to hide. I get the reason for that, but what it means is that you can't have a fully-hidden force on the camp map unless that force lacks a general to lead them. If this is true, then that means that the 'paths less trodden' ability simply keeps players (and maybe the AI) from knowing the full size of stacks on the camp map. Because of the general, they'll know where the stack is, but because of 'paths less trodden' they might not know the full size of the stack. Is this a correct understanding?
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