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Thread: Fort, Motte, & Bailey

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  1. #15

    Default Re: Fort, Motte, & Bailey

    Just guessing, but there must exist a trigger atfer building the first fort upgrade (or as you say the upgrade is the trigger) that activates the elevated series of castle maps.

    As far as i know in the VI campaign (and various medieval era mods i've played) it works the same.

    Last edited by gollum; 11-16-2009 at 19:19.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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