If you just want to mod in starting cash or troops, you just need the Windows Notepad or other text editor, since this info is kept in the startpos file for the era. In the "Medieval - Total War\campmap\startpos" directory, there are 4 files called EARLY.txt, HIGH.txt, LATE.txt, and VIKING.txt. These are the files used when starting campaigns. So if you want to experiment with Turks in Early, you want to modify the EARLY.txt file. (backup the file first...)
To change the Turks starting cash, look for the line:
Code:
SetTreasury:: FN_TURKISH 10000 8000 6000 4000
This line determines the starting cash for the Turkish faction for the 4 difficulty levels (in order: easy, normal, hard, expert). So if you want to add 3000 florins to their starting treasury on Hard, you would change the line to this:
Code:
SetTreasury:: FN_TURKISH 10000 8000 9000 4000
Adding troops is done by adding MakeUnit:: lines for the Turkish provinces. So say you want to add a unit of 60 Desert Archers to Rum, you would add the line:
Code:
MakeUnit:: ID_RUM DesertArchers 60
to the file down with the rest of the MakeUnit lines. This is a little more difficult, since the MakeUnit line requires the internal game name of the troops which can differ from the english descriptive name.
To play the Swiss, you need to modify the LATE.txt startpos file, change the line:
Code:
SetActiveFaction:: FN_SWISS FT_MINOR
to
Code:
SetActiveFaction:: FN_SWISS FT_MAJOR
and they become playable when starting a Late campaign. It's not easy, you can survive but money is tight, time is limited, and you must attack either the HRE or France quickly before you go bankrupt (I recommend France). If you manage a 60% victory, excellent job. If you manage 100%, you cheated!
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