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Thread: without actually playing as the Turks, are there any tips

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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: without actually playing as the Turks, are there any tips

    If you just want to mod in starting cash or troops, you just need the Windows Notepad or other text editor, since this info is kept in the startpos file for the era. In the "Medieval - Total War\campmap\startpos" directory, there are 4 files called EARLY.txt, HIGH.txt, LATE.txt, and VIKING.txt. These are the files used when starting campaigns. So if you want to experiment with Turks in Early, you want to modify the EARLY.txt file. (backup the file first...)

    To change the Turks starting cash, look for the line:
    Code:
    SetTreasury:: FN_TURKISH  10000 8000 6000 4000
    This line determines the starting cash for the Turkish faction for the 4 difficulty levels (in order: easy, normal, hard, expert). So if you want to add 3000 florins to their starting treasury on Hard, you would change the line to this:
    Code:
    SetTreasury:: FN_TURKISH  10000 8000 9000 4000
    Adding troops is done by adding MakeUnit:: lines for the Turkish provinces. So say you want to add a unit of 60 Desert Archers to Rum, you would add the line:
    Code:
    MakeUnit:: ID_RUM  DesertArchers 60
    to the file down with the rest of the MakeUnit lines. This is a little more difficult, since the MakeUnit line requires the internal game name of the troops which can differ from the english descriptive name.


    To play the Swiss, you need to modify the LATE.txt startpos file, change the line:
    Code:
    SetActiveFaction:: FN_SWISS		FT_MINOR
    to
    Code:
    SetActiveFaction:: FN_SWISS		FT_MAJOR
    and they become playable when starting a Late campaign. It's not easy, you can survive but money is tight, time is limited, and you must attack either the HRE or France quickly before you go bankrupt (I recommend France). If you manage a 60% victory, excellent job. If you manage 100%, you cheated!
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  2. #2

    Default Re: without actually playing as the Turks, are there any tips

    thanks so much for all of the help. i can't wait to get started on this next campaign to see how it goes. i'm going to try helping the Turks before i give the Swiss a try. i'm kinda intimidated by Late era campaigns.

  3. #3

    Default Re: without actually playing as the Turks, are there any tips

    The Turks are at a huge disadvantage due to their crap melee units. About the only real fighter available to them until Jennies is AHC. Since all comp vs. comp battles are simulated, the faction with the stronger melee units is going to win, c'eteris p'aribus.

    Someone suggested a while back that one needs to remove the crap melee units from the Turks' roster. Away with DA and vanilla archers. Away with vanilla HAs and peasants. Etc. That way they'll be 'forced' to build slightly better melee units, and, as a consequence, survive better.

    I would like to suggest that one also modifies the starting provinces so that they start with Master Horse Breeder. This to give them a little sume sume of a head start in cavalry, especially then regarding the TH. Maybe also move the camel bonus from Arabia to Syria (you play XL, right?) to help stem the Egg tide.

    Even so, they'll be lots weaker than the Byz in melee. A few units of BI will cause serious problems for any Turk in a simulated battle. But compare the typical Turk army of:

    Archers/DAs, Spearmen, HAs, AHC

    to:

    TFS, SI, TH (+1 valour), AHC (+1 [2] valour)

    To compensate for their melee weakness, I feel that drone is right on - give them more money. Not only for starters, but lower support costs for their unique Early era units also. It might feel like cheating, but if that's what it takes to even out the playing field... it's really not.

    Lastly! You absolutely have to tie up the Byz in order to help the Turks. Egg armies are less of a threat to them. Maybe the Cumans are your go to faction for this? I find that their roster is quite the match for Byzantium.

  4. #4

    Default Re: without actually playing as the Turks, are there any tips

    Just so you don't have to reinvent the wheel: read https://forums.totalwar.org/vb/showthread.php?t=31294; read katatanks post far down the first page.

    He describes, quite clearly, an opening move that almost guarantees a capture of the Eggy sultan; more money=good!
    Ja-mata TosaInu

  5. #5

    Default Re: without actually playing as the Turks, are there any tips

    this is really embarrassing to admit, but i can't figure out where i need to go to edit the start up cash for the Turks(or any of the other factions). when i load the game, all i can find is a map editor.

    i've also tried looking in the program files or whatever but i'm not having any luck finding the start up cash for any of the factions. i feel like an idiot but i'd love to be able to learn how to make these changes.

  6. #6

    Default Re: without actually playing as the Turks, are there any tips

    You do not load the game to change starting gold values :)

    Open your Total War folder; open campmap; open strartpos; there should now be files labeled "Early", "High" and "Late"

    drone's instructions should take you the rest of the way to your goal =)
    Ja-mata TosaInu

  7. #7

    Default Re: without actually playing as the Turks, are there any tips

    thanks sooo much for the help. i can't wait to start a new campaign.

    i finally realized that i was looking in the wrong folder. there was a Medieval Total War folder and a Creative Assembly folder and i'd been looking in the MTW folder,instead of CA.

    i tripled the start up cash for the Turks but i didn't give them any new units or anything. hopefully, they'll have enough cash to get rolling and dominate that part of the map.
    Last edited by chris34au; 09-26-2009 at 05:40.

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