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Thread: without actually playing as the Turks, are there any tips

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  1. #1

    Default Re: without actually playing as the Turks, are there any tips

    thanks. i must have did something wrong. i tried adding militia sergeants but when i loaded up the game, the early period had disappeared from the options for a campaign. i was able to get it back by undoing the changes and i ended up just replacing some catapults and desert archers with seljuk lancers. i have no idea if this will help them or not but i'm just about to get started on a new campaign.

    can you add as many units as you want, or do you have to use the existing slots? sorry for all of the stupid questions but i'm kinda intimidated by the modding the game thing.

  2. #2

    Default Re: without actually playing as the Turks, are there any tips

    As far as i know you can add as many units as you want.

    Usually its mispellings (or failling to keep the "gaps") in the txt files that cause bugging. Always keep copies for every few changes that you do - and always testload your changes for you to be able to spot the mistake quickly.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

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  3. #3

    Default Re: without actually playing as the Turks, are there any tips

    if you want to help them, and yourself at the same time - biuld your army, ally with the turks, and as soon as the byzantines or fatamids attack one of their provinces and force them into the stronghol, march a relief army into the threatened province.

    Provided you have a decent enough force, the enemy will retreat and abandon the province, and the turks will ove you. You'll also up your kings influence stats so good heirs are on the way. I've been doing this with the Volga Bulgar against the People of Novgorod. I like the VB's. Bashkorts and SHC ftw.

  4. #4
    Minion of Zoltan Member Roark's Avatar
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    Default Re: without actually playing as the Turks, are there any tips

    Bashkorts are insane.

    From memory, the Volgas also have an uber-barbarian-halberd type unit as well. Really expensive, but, basically, access to a heavy Swiss unit in the East!!

    Unless my memory totally sucks and I dreamt the whole thing.

    Sorry for off-topic blurt.

  5. #5

    Default Re: without actually playing as the Turks, are there any tips

    I've modded the Turks to give them a helping hand, but it didn't help much.
    I gave them lots of florins and I upgraded Rum with all the buildings it needed to make Heavy Jannissaries. All they had to do was hold on to Rum until the High period. Silly Turks left Rum unguarded and the Egyptians waltzed right in. You may want to mod a province (or two) away from the Egyptians and give it to the Turks.

  6. #6

    Default Re: without actually playing as the Turks, are there any tips

    Another mod thing to help the Turks is to give them armour.

    In vanilla (unmodded) MTW the Turks usually defeat the Byz.

    Like Gollum, I have never seen them make JI in years of play regardless. My impression is that the AI has it's own agenda for the factions depending on which one you choose to start with. I've never been able to successfully help someone survive who is going under - they end up doing things like leaving territories undefended. So your best bet may be to mod the Turks and start as England, as someone suggested.

    Taking the Eggy sultan works for the Turks on early in vanilla MTW, where the sultan starts in Antioch. You have to take Tripoli from Syria with everything you've got on the first turn. Sometimes you'll get him twice if he's repatriated to Arabia, and you can take him again. Usually then the Sinai goes rebel, so the Eggy's are down to one province, Egypt, with a rebel buffer. You can go neutral with Egypt then, or march on in. The big trick with this strategy is keeping the loyalty of your and the newly captured territories. Further on, if you don't want conflict with the Almohads then don't send any ships along the North African coast - just cover off Egypt in the gulf of the Nile, and trade with the north Med.

    I'm curious about why you don't try playing the Turks ...

  7. #7

    Default Re: without actually playing as the Turks, are there any tips

    Another mod thing to help the Turks is to give them armour.

    In vanilla (unmodded) MTW the Turks usually defeat the Byz.

    Like Gollum, I have never seen them make JI in years of play regardless. My impression is that the AI has it's own agenda for the factions depending on which one you choose to start with. I've never been able to successfully help someone survive who is going under - they end up doing things like leaving territories undefended. So your best bet may be to mod the Turks and start as England, as someone suggested.

    Taking the Eggy sultan works for the Turks on early in vanilla MTW, where the sultan starts in Antioch. You have to take Tripoli from Syria with everything you've got on the first turn. Sometimes you'll get him twice if he's repatriated to Arabia, and you can take him again. Usually then the Sinai goes rebel, so the Eggy's are down to one province, Egypt, with a rebel buffer. You can go neutral with Egypt then, or march on in. The big trick with this strategy is keeping the loyalty of your and the newly captured territories. Further on, if you don't want conflict with the Almohads then don't send any ships along the North African coast - just cover off Egypt in the gulf of the Nile, and trade with the north Med.

    I'm curious about why you don't try playing the Turks ...

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