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Thread: Change Faction

  1. #31

    Default Re: Change Faction

    Quote Originally Posted by Epimetheus View Post
    Can you see it? Well it was posted here: https://forums.totalwar.org/vb/showthread.php?t=121684.

    I didn't get to far with it. I ended up having to cheat so much to survive a massive Sauromatae invasion that it kinda stopped being fun. I've been thinking about picking up on it again, but I've made so many small modifications to my copy of EB since then that I'd have to reinstall one of my older archived versions. Plus Pontos has been nagging at me to do an AAR for it for a long time now.
    Go for it. Pontic AAR's are one of my personal favorites. I personally like how Pontus has an alliance with military access shared with Hayasdan from the start. Wonderful.

    EDIT: Yeah I've read that AAR and commented it before, just forgot. I wonder if it's too late to do my AAR because I'm already leader of the Caucasus. What do you think? As for the Sarmatian question, that's exactly why I get Kotais Mtskheta Ani and Kabalaka before moving on. By the way, I went to war with AS because Phraaspa revolted to me. =]
    Last edited by vartan; 01-27-2010 at 00:14.
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  2. #32
    Member Member Epimetheus's Avatar
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    Default Re: Change Faction

    Plenty of AAR's are started a ways into the campaign. Hax's current Seleukid AAR, I think, starts out after Parthia and Baktria have already been conquered, so I don't think there's any problem with starting where you are. Actually, it might even be better to start your AAR after uniting the Caucasus. You already have a decent and wealthy stronghold, but you probably haven't done much of importance on the world stage yet, and you're probably just about to, so it seems like fairly good timing to me.

  3. #33
    Member Member Macilrille's Avatar
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    Default Re: Change Faction

    Quote Originally Posted by Epimetheus View Post
    It is indeed possible, and is done through the use of the wonderful genericScript. The genericScript is a file inside EB/Data/Scripts. At first glance, it doesn't look that impressive; it only has one command inside it at the moment, which should say something like:



    All this does is reveal everything inside all the settlements and armies on the campaign map(that you can see) when activated. But you can write in pretty much anything you want into the genericScript, including a changing factions. This can be done pretty easily. Simply add this line in after toggle_perfect_spy(or, if you prefer, replace the perfect_spy command with it):


    (no quotes, so the syntax would look like "command_console control romans_julii" for example)

    That's really all there is to it. Now, in order to activate the genericScript, all you have to do is press "F1" on your keyboard, which should bring up a help window. Click on the "?" in the top corner of the window, and your advisor will pop up, asking if you want to activate the genericScript. Click on "show me how", and, presto! Whatever commands you put into the genericScript will be instantly carried out! In this case, you should have control of a different faction. After you've switched factions, you should probably save, and then reload that save, otherwise you'll still have the UI of the previous faction you controlled.

    The genericScript can be used for a variety of other things as well. You can kill characters, or even spawn them (I'm looking at you, Hannibal Barca), as well as a large variety of other handy things. You can change it as often as you like without it messing up your saved games, and unlike the EBBS(the background script), it will carry out your commands only if and when you choose to activate it.
    You can spawn characters? Oh yes, I am on the lookout for a Hannibal to teleport to N Italy for my 2nd Punic. How do I spawn him and how do I control his attributes?
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  4. #34
    Member Member Hax's Avatar
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    Default Re: Change Faction

    On the meaning of "Arche", I think I've seen either Tellos Athenaios or abou say it means "unchanging matter" or "fundament". The Arabic is "Al-Qaida", interestingly enough.
    This space intentionally left blank.

  5. #35

    Default Re: Change Faction

    Quote Originally Posted by Hax View Post
    On the meaning of "Arche", I think I've seen either Tellos Athenaios or abou say it means "unchanging matter" or "fundament". The Arabic is "Al-Qaida", interestingly enough.
    -_- I'm disappointed.
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  6. #36
    Member Member Macilrille's Avatar
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    Default Re: Change Faction

    What on earth has that to do with my question? *Looks confused*
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  7. #37
    urk! Member bobbin's Avatar
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    Default Re: Change Faction

    Quote Originally Posted by Hax View Post
    The Arabic is "Al-Qaida", interestingly enough.
    Kind of, Al-Qaida translates roughly as "the base" and supposedly comes from the name given to one of their traning camps in Afghanistan during the war with the USSR.


  8. #38

    Default Re: Change Faction

    Quote Originally Posted by bobbin View Post
    Kind of, Al-Qaida translates roughly as "the base" and supposedly comes from the name given to one of their traning camps in Afghanistan during the war with the USSR.
    That has nothing to do with this thread. Delete this irrelevant junk.

    Someone figure out where Arche is from? It sounds to me like the Great Empire of Seleucids cause Arkah sounds similar to me and it means the Great, along those lines (as it refers to the King).
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  9. #39
    Member Member Hax's Avatar
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    Default Re: Change Faction

    Kind of, Al-Qaida translates roughly as "the base" and supposedly comes from the name given to one of their traning camps in Afghanistan during the war with the USSR.
    Quite interesting! My father is Arabic and when I asked him for the translation of "the base" he said "Al-Qaida". I stared blankly at him for a while, but he meant "the fundament", rather than a real "base", which would be something else.

    That has nothing to do with this thread. Delete this irrelevant junk.
    Neither does the discussion of the Armenian word "arkah" and its supposed relation to the Greek word "arche", for which I gave the translation has anything to do with the discussion about switching factions in the middle of the campaign.

    Delete this irrelevant junk
    This space intentionally left blank.

  10. #40
    urk! Member bobbin's Avatar
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    Default Re: Change Faction

    Quote Originally Posted by vartan View Post
    That has nothing to do with this thread. Delete this irrelevant junk.
    I'll refer you to the above post.

    Someone figure out where Arche is from? It sounds to me like the Great Empire of Seleucids cause Arkah sounds similar to me and it means the Great, along those lines (as it refers to the King).
    http://en.wikipedia.org/wiki/Arche
    In terms of the Arche Seleukeia it would roughly mean "Seleukid Rule" or "Seleukid Dominion"


  11. #41

    Default Re: Change Faction

    Quote Originally Posted by bobbin View Post
    In terms of the Arche Seleukeia it would roughly mean "Seleukid Rule" or "Seleukid Dominion"
    Haha, NO KIDDING! Doh! And y'all wondering about all this Arche Arkah etc. Hmm, I wonder why it would mean Dominion or Rule...

    Congratulations.
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  12. #42
    Member Member WinsingtonIII's Avatar
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    Default Re: Change Faction

    When did this turn into the etymology, pronunciation, and meaning of words thread?

    Macilrille, for spawning a character, I direct you to this thread at twcenter: http://www.twcenter.net/forums/showthread.php?t=221683

    I hope it helps, although it is for vanilla.... It also doesn't mention anything about being able to control traits, and it's a script, not a console command, which makes it a bit more complicated. You could even spawn an army with him if you want though. The name needs to be a valid male name for that faction, so hopefully (I'm assuming it is), Hannibal is a valid name for Carthage in EB.

    However, once you spawn the character, you could then add whatever traits and ancillaries you like to him, using the console commands:

    give_trait "General/FamilyMember" "Trait" "Level"

    and

    give_ancillary <character> <ancillary>

    You just need to find the internal names of the traits and ancillaries for EB. At least I think you probably do.
    Last edited by WinsingtonIII; 02-25-2010 at 18:34.
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  13. #43
    Member Member Epimetheus's Avatar
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    Default Re: Change Faction

    The page WinsingtonIII linked to pretty much spells it out, just put the command into the genericScript and fire it up. Please note however, that they will be a recruited general, and not a family member. If you want to make Hannibal Barca a family member, the best way to do this that I know of is to spawn him as a rebel general with Carthage as the sub_faction, then bribe him to join your faction, but this requires a bit more work. I can give more detailed instructions if you like, as I have a fair amount of experience fiddling with this sort of thing.

  14. #44

    Default Re: Change Faction

    I have a question regarding the changing of faction mid-game. Sometimes when i change the faction i am playing, a turn passes and the AI will have done things that i wanted to do

    Does anyone have a solution for this.
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  15. #45
    Member Member Macilrille's Avatar
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    Default Re: Change Faction

    Quote Originally Posted by WinsingtonIII View Post
    When did this turn into the etymology, pronunciation, and meaning of words thread?

    Macilrille, for spawning a character, I direct you to this thread at twcenter: http://www.twcenter.net/forums/showthread.php?t=221683

    I hope it helps, although it is for vanilla.... It also doesn't mention anything about being able to control traits, and it's a script, not a console command, which makes it a bit more complicated. You could even spawn an army with him if you want though. The name needs to be a valid male name for that faction, so hopefully (I'm assuming it is), Hannibal is a valid name for Carthage in EB.

    However, once you spawn the character, you could then add whatever traits and ancillaries you like to him, using the console commands:

    give_trait "General/FamilyMember" "Trait" "Level"

    and

    give_ancillary <character> <ancillary>

    You just need to find the internal names of the traits and ancillaries for EB. At least I think you probably do.
    Thanks, I already found the list of names for traits ;-) will spawn Hannibal then and have a party with him :-D
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

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  16. #46

    Default Re: Change Faction

    Quote Originally Posted by teoman10 View Post
    I have a question regarding the changing of faction mid-game. Sometimes when i change the faction i am playing, a turn passes and the AI will have done things that i wanted to do

    Does anyone have a solution for this.
    I fear there's nothing that can be done about that. It's just how it works.
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  17. #47
    Member Member Hax's Avatar
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    Default Re: Change Faction

    Actually, there is. You can code a line in that disables the AI from doing anything that turn. I don't have my pc right now, so I don't know what line it is exactly, but if you enter it in the first line of the generic_script, you would deactivate the AI.
    This space intentionally left blank.

  18. #48
    Member Member WinsingtonIII's Avatar
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    Default Re: Change Faction

    Hax is right, you can simply disable the AI as a whole using the console command disable_ai

    To restore the AI, use this console command I believe: run_ai

    Edit: It may be a script command, not the console command.
    Last edited by WinsingtonIII; 02-27-2010 at 19:31.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  19. #49
    Member Member Skuda's Avatar
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    Default Re: Change Faction

    Is the change in the script save game compatible?

  20. #50
    Member Member Epimetheus's Avatar
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    Default Re: Change Faction

    Yes.

  21. #51
    Member Member Skuda's Avatar
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    Default Re: Change Faction

    I did exactly what Epimetheus suggested but couldn't get any result. Even more, I couldn't activate perfect_spy script. It is written that command not recognized. What did I do incorrectly? Maybe I should activate this script BEFORE activating EBBS?

  22. #52
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Change Faction

    I tried to change faction, but unfortunatly the "show me how to" button remains grey. Is it maybe because I use the mini-mod pack with alx? Here is how my EBGS looks like:

    script
    console_command toggle_perfect_spy
    command_console control romans_julii

    end_script


    EDIT: Ooops! I think I got it now. I stupidly copy&pasted the command line from this thread, and its of course always "console_command"
    Shame on me!
    Last edited by ziegenpeter; 12-16-2010 at 15:25.

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