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Thread: Swords and D20's 2: Return of Anywhere [Concluded]

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    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Swords and D20's 2: Return of Anywhere [Concluded]


    (And to give credit where credit is due. )

    Years have passed since our tales last chapter, and for the Kingdom of Nowhere it had been a good couple of years! Its armies had swept through the Dictatorship of Anywhere at all, subjugating its nasty people and conquering its evil cities! And through it all there was fierce fighting. Soon enough The capital of Anywhere at all, the metropolis called Somewhere close by, was sacked by Nowhere's army. Anywhere's back was shattered, and its nation chopped up by the conquering nation.

    However, it became very clear to everyone that the former soldiers of Anywhere at all could not simply be reintegrated into the population without problems developing, and so Nowhere created the prison camps.



    I know, a bit less fun loving then what we would expect. Blame Cerebus. But suffice to say The whole prison idea did not go over well for the Good aligned people of Nowhere. But..... there was no other choice and so The prison camps were allowed to exist.

    Our tale takes place at one such camp. Where the complex politics of the camp are in motion, with Spies from La' resistance, prison guards, and a mysterious visitor.


    (rules up, and more story soon to come.. )


    All standard rules apply
    Communication out of thread is allowed
    Vote: No lynch is allowed
    Day phases last 24 or so hours, nights last same amount of time.
    And I would appreciate it if you guys could keep a running tally



    New rules:
    However, even though this is a normal mafia game there is a new element added to the game, and that is the fact that we are in a prison camp. Hear me out here.
    There are two main types of townies in the game Prisoners, and Prison guards. Both have a conflicting goal in the game, even though they can still both technically “win” the game together.
    You see, the new mechanic is that each night phase both types of townies have a ability. Prisoners have Escape, and Prison guards have Guard the prisoners.
    The way things work are that each guard is able to block two prisoners trying to escape. Consider them worth 2 points. Each prisoner is worth 1 point. At the end of the night phase I add up all the points and compare.
    Say 5 prisoners try and escape and 3 guards are protecting them. Prisoners=5 Guards=6, so the guards win and no prisoners escape.
    For each point the prisoners beat the guards however, one prisoner is able to escape. Soooo…
    If those same 5 prisoners sent in the escape order, and only 2 guards did the same then the score is, Prisoners=5, Guards=4 so one prisoner escapes.

    Of note is the fact that if a prisoner escapes he gets a minor victory automatically, but if the town still loses, well that minor victory is all he gets. For a major victory he may want to stay around and see the mafia lynched.

    That is about it. A backdrop of conflict, however can the town work together long enough to defeat a mutual enemy?


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    Last edited by Cultured Drizzt fan; 10-15-2009 at 20:15.
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