Apologizes if this has already been discussed, but I'm wary of reading this thread in detail for fear of spoiling myself. Essentially, I feel like the specialization options available for Mages are pretty poor. I just got to level 7 and I've been trying to figure out which specialization I wanted to pursue, so I looked up the options
here.
Of the four options, two of them make the mage better at melee. From playing around with Morrigan, it seems you cannot cast while shapeshifted... so that's only useful for making you better at melee. The Arcane Warrior class peaks my interest a bit, but it looks like using it will vastly limit my spellcasting ability due to sky-high fatigue, and that's not taking into account using the actual abilities of the Arcane Warrior, which are essentially pure-melee. Thus, since it seems ridiculous to play a mage that isn't doing much spellcasting, both of these specializations are unappealing to me.
So, I'm left with two specialization classes that boost spellcasting. The Blood Mage has serious problems because you have to power your spells with your health and the only effective way to heal yourself to refill potentially kills your allies. All that is compensated for by a single damage spell and a charm person spell. Seems like more trouble than it’s worth, considering there are already plenty of mega-damage spells and incapacitating spells in the regular mage list.
Thus, the only mage specialization that adds any ‘new’ magic to the mage is the healer class, which lets me raise dead people in the middle of a battle. Not a bad option, and that's clearly going to be my choice, but I'm rather irked that the only serious choice for someone who wants to play a spellcaster essentially turns me into a cleric. What happened to the concept of the mega-damage specialist? Or the mind-control specialist? Or the necromancer? Or the illusionist? Gah... seems like such poor options.
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