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Spoiler Alert, click show to read:
Last edited by Beskar; 11-12-2009 at 03:01.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Since I'm waiting on the game to reinstall, I have a question, since I'm a bit of a pansy and I was pretty frustrated with it.
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It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Last edited by Beskar; 11-12-2009 at 02:51.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Discovering recipe locations.
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In reponse to Beskar.
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Last edited by Monk; 11-12-2009 at 02:58.
Unexpected Easter Egg during travel -
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The horizon is nothing save the limit of our sight.
Everyone is two-handed, so making a dual-wield makes your character different.
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I would like to point out, that if you unlock Specialists, they work for every playthrough, you don't have to keep-regaining them. Admittedly, I like this, as it allows you to go specs in a new game which were unavailible to you.
Last edited by Beskar; 11-12-2009 at 16:34.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Apologizes if this has already been discussed, but I'm wary of reading this thread in detail for fear of spoiling myself. Essentially, I feel like the specialization options available for Mages are pretty poor. I just got to level 7 and I've been trying to figure out which specialization I wanted to pursue, so I looked up the options here.
Of the four options, two of them make the mage better at melee. From playing around with Morrigan, it seems you cannot cast while shapeshifted... so that's only useful for making you better at melee. The Arcane Warrior class peaks my interest a bit, but it looks like using it will vastly limit my spellcasting ability due to sky-high fatigue, and that's not taking into account using the actual abilities of the Arcane Warrior, which are essentially pure-melee. Thus, since it seems ridiculous to play a mage that isn't doing much spellcasting, both of these specializations are unappealing to me.
So, I'm left with two specialization classes that boost spellcasting. The Blood Mage has serious problems because you have to power your spells with your health and the only effective way to heal yourself to refill potentially kills your allies. All that is compensated for by a single damage spell and a charm person spell. Seems like more trouble than it’s worth, considering there are already plenty of mega-damage spells and incapacitating spells in the regular mage list.
Thus, the only mage specialization that adds any ‘new’ magic to the mage is the healer class, which lets me raise dead people in the middle of a battle. Not a bad option, and that's clearly going to be my choice, but I'm rather irked that the only serious choice for someone who wants to play a spellcaster essentially turns me into a cleric. What happened to the concept of the mega-damage specialist? Or the mind-control specialist? Or the necromancer? Or the illusionist? Gah... seems like such poor options.
Last edited by TinCow; 11-12-2009 at 16:31.
Go with Arcane Warrior, for at least the first option. That alone allows you to wear heavy armour using magic as the modifier and not strength.
Spirit healer is good if you got healing skills. Blood Magic best offensive. Shapeshifter is for the lulz.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
I heard there is some "Ishal Tower" in the game, is that true ? I really can't imagine what they do in that "Diarrhea Tower". Will be some scenery indeed.![]()
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Camp Storage mod, released by one of the Bioware lot for free -
http://social.bioware.com/forum/1/topic/8/index/132134
Download here -
http://social.bioware.com/project/463/#details
Last edited by Beskar; 11-12-2009 at 18:45.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Spoiler Alert, click show to read:
I picked that one and I'm stomping things to death with boots of stomping +4. I could have built a far stronger version of the character too; I made a lot of mistakes with point allocation and spell choices.
The ability which places a high drain on your mana and boosts your combat rating is a toggle off/on jobby so you can stand back with your staff and fling spells until matters require you to get closer, then turn it on and swap your weapon set to your sword (or whatever). Until you turn that ability on the only difference compared to a standard mage is your ability to equip heavy weapons and armour thanks to subbing your magic stat for strength.
The final ability in the skill tree is a bit good too. Boosted mana rengen plus better chance to dodge attacks! The tier 3 spell is a high powered defensive model that will keep you alive through nearly anything - for a short time, as it burns through mana like there's no tomorrow. Perfect for those battles where things go badly wrong and you need to scramble ASAP for anything that might keep you alive long enough to pull things back.
Note: You don't want to load up in heavy armour if you go this route. The heavier your armour the more enemy attention your character gets. High level weapons, that's another matter. I use the best quality light leather armour and a high end long sword. When it comes to close combat I can kill faster with a blade than Alistair or Sten, and toss in close range flame and lightning bursts as and when they recharge. However I reckon I spend 75% of my time at a range playing traditional mage.
I picked up healer as my second specialisation. Meh. Powerful healing spells and resurrection. If you use Wynne it's useless, if not then it's a lot more valuable.
Be wary of blood mages. From the way the world treats them I expect choosing that option will put you in for a lot of pain. It's hard to see good party members sticking with you for a start.
Better yet, save before you buy the tome and then reload. That way you get the specialisation and keep the gold. Same applies for places where you need to make a decision you don't want in order to get it as a reward; save, make the choice and wait for the pop up box, reload.
I'm only missing two warrior specialisations now. I got all of the mage ones a while ago, and picked up the final rouge one last night.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Spoiler Alert, click show to read:
I picked it for my first specialization as a mage, and I've not run into anything nearing a serious complication yet. Now that its later, I've combined it with a healing spec, and the two work very nicely together. Blood magic really is meant for control- neutralizing a large group of people into nothing, switching allegiances, and generally allowing for your party to beat on one person at a time, while still inflicting damage during the control process.Be wary of blood mages. From the way the world treats them I expect choosing that option will put you in for a lot of pain. It's hard to see good party members sticking with you for a start.
Plus, there's little that is more humorous than sending the ogre leading a group of enemies crashing into his own frontlines.![]()
Last edited by seireikhaan; 11-12-2009 at 19:09.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Spoiler Alert, click show to read:
That's disappointing. Considering the number of quests to hunt blood mages down, and the world's hatred for them, I'd expected it to be a flavoured option.I picked it for my first specialization as a mage, and I've not run into anything nearing a serious complication yet.
Last edited by frogbeastegg; 11-12-2009 at 19:27.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Indeed, I'll check it out.
Well, there's one issue, as far as I know, and its to do with how you get access to blood magic.That's disappointing. Considering the number of quests to hunt blood mages down, and the world's hatred for them, I'd expected it to be a flavoured option.
Spoiler Alert, click show to read:
It does seem very odd, however, that nobody seems to notice me actually use it all the times I have.![]()
Last edited by seireikhaan; 11-12-2009 at 19:42.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Well, it is what is. Everything in this game is streamlined down to fewer options than we had in D&D-based games, but they're still pretty good. Arcane Warrior and Shapeshifter doesn't have any appeal for me because I'd rather go just straight Warrior or Rogue if I'm going for a melee-based character, and armor attracts aggro. But I can see where it's in the game for people who like those styles.
I chose Blood Mage because it does seem to be the one "pure damage-dealing mage" category, although there's still some crowd control on that line. As party leader I wanted to be the main AOE and ranged damage specialist, with another mage for crowd control and DPS support (Morrigan), or else doing the priest/healer thing (Wynn). I'm currently using Morrigan because I don't like Wynn's personality that much, and we're doing okay with healing pots and the occasional spot heal from Morrigan or me.
I haven't been using it long, but Blood Magic doesn't have as bad an effect on the caster as the description sounds, especially if you've been adding a few extra points into constitution like I've been doing. Being able to throw a few extra spells without tapping mana is a powerful option, since I'm often standing at the back of the room with full health and drained mana. The one big drawback is that it only works on organic creatures, but it's still nice to have those extra offensive and CC spells available for many of the fights.
That was my one hesitation, but I'm throwing blood mage spells right and left, with no change in how NPC's or party members treat me. Even with Wynn in the party, which is really an immersion-breaker. Maybe the idea here is that the only real evidence for a Blood Mage is what happens when the spells are actually used in combat, and everyone else is too distracted while fighting to notice what I'm doing.Or maybe some negative reactions will kick in if I follow the entire spell tree, but so far... nothing.
It also feels odd to go down dialogue trees that involve denouncing Blood Mages (for the sake of plot advancement) while actually being one. I'm playing a fence-sitter/neutral character that isn't pure good or evil. Maybe it would feel better if I was role-playing a more evil character and enjoyed hiding the path I went down.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
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As for LeftNine, it shouldn't insult you as there was no insult in the comment (as Turkey is geographically neighbours to Greece) though, it was a pun on the word Greece to mean Grease, as in basting your Turkey.
---
Anyway, it is amazing to see there are so many mods out already, like unofficial fixs for the dagger bug, and other things.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Addendum to that last post about Blood Mages. I just remembered, last night a certain NPC said that the Grey Wardens have no prohibition on blood magic, and (spoiler only if you haven't if you haven't finished the Ostagar sequence near the beginning of the game):
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So apparently it's just the Circle of Mages and the Templars that have a problem with it, and not the entire good-aligned game world. It does seem to fit the "whatever it takes to get the job done" alignment of the Wardens.
Also, (spoiler if you have, or are planning to get the Warden's Keep DLC and haven't played it yet):
Spoiler Alert, click show to read:
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Just finished Arl Eamon questline and started on Circle of Magi.
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Last edited by Krusader; 11-13-2009 at 03:36.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
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Question-
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And I don't know if this is the right place, but my DAUpdater isn't working. The game's working smoothly, but the updater, each time I try to start it, gives me a message saying that the application failed to initialize properly....I tried reinstalling .NET Framework, but now, it says that Windows can't find a runtime of the application........
Going from bad to worse....
The horizon is nothing save the limit of our sight.
Last edited by Krusader; 11-13-2009 at 09:05.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
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