Making do without a rogue works until you enter one of those areas with enemy traps. I've had quite a few full party wipeouts when AI party members blundered onto traps in a battle. It's amazing how badly a few simple leghold traps can spoil your day.
Maybe it's a console/PC difference but I've found that the basic healing spell isn't worth much when you are in a tough fight. My mage has a very high magic stat and the spell does around 1/5 to 1/4 of a healthbar. That's the same as the lowest level healing item. Most orange rated enemies do that much damage in a single hit. Group heal does far more and it covers everyone; I took spirit healer as a specialisation just to get group heal. Healing items would be a good alternative if only it were easier to control the entire party's actions on the console; the pre-set tactics don't quite get it right. Either they leave it too late or they use them when the fight's as good as over, meaning the item's wasted.
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