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Thread: CoD: MW2 intro discussion

  1. #1

    Default CoD: MW2 intro discussion

    Original debate started here and since there was so many replies, it could not be moved. So I am starting a new thread in here. I suggest everyone reads Subo's, CR's, PI's and my posts in the linked thread before making a post in here so we don't repeat a point that was already gone over. Debate ends on post 113 just so people don't keep reading on forever. Oh and the debate starts on post 63.


    Last edited by a completely inoffensive name; 11-04-2009 at 02:05.


  2. #2
    TexMec Senior Member Louis VI the Fat's Avatar
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    Default Re: CoD: MW2 intro discussion

    See, this is why I don't play FPS. Not my cup of tea.


    Except of course, the greatest games of all time, No One Lives Forever I and II. 1960's spy spoof, fabulously stylish, and more wit and humour than you can shake a stick at.


    I lost interst in the discussion in the thread after a few posts. Not my game, not my subject of conversation. There's probably a good debate in there. I mean, after all, I am here because I enjoy slaughtering thousands of little mediaeval men on a computer screen.
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    Old Town Road Senior Member Strike For The South's Avatar
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    Default Re: CoD: MW2 intro discussion

    Much ado about nothing.
    There, but for the grace of God, goes John Bradford

    My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

    I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.

  4. #4

    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Strike For The South View Post
    Much ado about nothing.
    Thank you for agreeing with me and Subo.


  5. #5
    master of the pwniverse Member Fragony's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Louis VI the Fat View Post
    Except of course, the greatest games of all time, No One Lives Forever I and II. 1960's spy spoof, fabulously stylish, and more wit and humour than you can shake a stick at.
    Looks like you need a monkey.

    I couldn't agree more you simply an NOT fall in love with a shooter where you hear two evil german henchmen having a disussion about the correlation between beer consumption and criminal behaviour. And, and, and, loved it to death it was truly hilarious. Second didn't do it, dunno why, lacked the charm.

  6. #6
    has a Senior Member HoreTore's Avatar
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    Default Re: CoD: MW2 intro discussion

    Oh gawd.

    I've never understood why people want to play the "good guy". That's boring. Let's face it; the bad guys have way more fun. Period. I've always found games like CoD lacking because of this; they lack a proper Nazi campaign. Defending places like Normandy or Netherlands/Belgium or assaulting Russia, now that would be interesting!

    Keep yer political correctness away from my funz!!
    Last edited by HoreTore; 11-04-2009 at 12:12.
    Still maintain that crying on the pitch should warrant a 3 match ban

  7. #7
    master of the pwniverse Member Fragony's Avatar
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    Default Re: CoD: MW2 intro discussion

    But in World of War you can be a really bad goodguy, I suggest the heavier weapons for that extra heheheeatthat splut MUHAHAHAHAHAHAHA diediedie. Bayonethehe *schlob*

    But I have never been able to play the bad guy, there is never a good reason to be evil except for being evil. If they could add a little bit dualism, good actions having horrible consequences and a little but of evil being the proper option, knowing something in advance or something like would making evil more interesting.

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    has a Senior Member HoreTore's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Fragony View Post
    But in World of War you can be a really bad goodguy, I suggest the heavier weapons for that extra heheheeatthat splut MUHAHAHAHAHAHAHA diediedie. Bayonethehe *schlob*

    But I have never been able to play the bad guy, there is never a good reason to be evil except for being evil. If they could add a little bit dualism, good actions having horrible consequences and a little but of evil being the proper option, knowing something in advance or something like would making evil more interesting.
    In RPG games like Baldurs Gate etc, I have always enjoyed being the bad guy, and I usually fill my parties with evil NPC's... It's simply way more fun.

    Oh, and I actually accepted an offer to coach Brann in FM once... Now THAT is true evil!
    Still maintain that crying on the pitch should warrant a 3 match ban

  9. #9
    master of the pwniverse Member Fragony's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by HoreTore View Post
    In RPG games like Baldurs Gate etc, I have always enjoyed being the bad guy, and I usually fill my parties with evil NPC's... It's simply way more fun.

    Oh, and I actually accepted an offer to coach Brann in FM once... Now THAT is true evil!
    Can't do it I can't be evil just for being evil it's not fun it needs better writing, I still plan on playing Deus Ex as a heavy weapon jugernaut but every time I end up being a baton/zzz-darts wielding invisible softy. 2 deaths max. It's actually fun to have that robot in your KOTOR party and be a very good boy, hilarious commentary. My favorite or something like that 'they don't understand we come in peace, and neither do it'

  10. #10
    Standing Up For Rationality Senior Member Ronin's Avatar
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    Default Re: CoD: MW2 intro discussion

    This is as ridiculous as the fake "outrage" around silent hunter III because we were playing as a Nazi Sub crew sinking allied ships.

    it´s a game...get over it.

    *Goes back to playing Fallout 3...ultra evil style*
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    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by HoreTore View Post
    Oh, and I actually accepted an offer to coach Brann in FM once... Now THAT is true evil!
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    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: CoD: MW2 intro discussion

    I liked being evil in Fable 2. The whole town would turn into a big slum and when you walked by people would say things along the lines of "How could you" and call you a terrible person and of course if you started killing innocent people everyone would go running screaming and pleading for their lives while you hunted them down, killed them in cold blood and looted their houses. Now that was fun. Too bad the game was so short.

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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: CoD: MW2 intro discussion

    Evil is always boring. "HAHA I CAN JUST SHOOT PEOPLE IN THE HEAD" "I CAN ACT LIKE A TOTAL IDIOT" etc

    Anything that takes a ounce of intelligence always makes you full wack good guy. You have to have no brains to be evil characters in these games, no sense of real morality.
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    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Beskar View Post
    Evil is always boring. "HAHA I CAN JUST SHOOT PEOPLE IN THE HEAD" "I CAN ACT LIKE A TOTAL IDIOT" etc

    Anything that takes a ounce of intelligence always makes you full wack good guy. You have to have no brains to be evil characters in these games, no sense of real morality.
    Im always evil in games if it has profit (Which is why most people in RL are "evil", they get something out of it). If saving a village from shadow wolves(a cookie if somebody tells me wheres that from) has a adequate reward a bad guy would do it even though its "good".
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  15. #15
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: CoD: MW2 intro discussion

    Pfft, morality is for real life, remember all those times in real life you feel like beating the out of that ? Well here's a big axe or a gun or a car! Go wreak your revenge on all these unsuspecting pixels! Mwahahahahaha!

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    Zoodling Millipede Member Ariovistus Maximus's Avatar
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    Default Re: CoD: MW2 intro discussion

    I always thought that a German campaign would have been great. There is a multitude of ways to do it and still be politically correct, besides. No one said that the character had to be an uber-Nazi to be German.

    Also, why can't the violence level be variable??? Wouldn't that fix the problem?

    I cannot for the life of me comprehend why it would be such a challenge to have one little option to tone it down. You could, for instance, disable blood or something. Or disable flying appendages.

    Tons of games have been doing that for a LONG time.
    Last edited by Ariovistus Maximus; 11-04-2009 at 16:31.
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    has a Senior Member HoreTore's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Ariovistus Maximus View Post
    I always thought that a German campaign would have been great. There is a multitude of ways to do it and still be politically correct, besides. No one said that the character had to be an uber-Nazi to be German.

    Also, why can't the violence level be variable??? Wouldn't that fix the problem?

    I cannot for the life of me comprehend why it would be such a challenge to have one little option to tone it down. You could, for instance, disable blood or something. Or disable flying appendages.

    Tons of games have been doing that for a LONG time.
    .......Why....?

    Don't like it? Don't buy it. And leave those who do want it alone.
    Still maintain that crying on the pitch should warrant a 3 match ban

  18. #18
    Zoodling Millipede Member Ariovistus Maximus's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by HoreTore View Post

    Don't like it? Don't buy it. And leave those who do want it alone.
    Take it easy. I'm not trying to steal your children's inheritance, I'm making a very simple suggestion that would be very easy to implement that would not even remotely effect your gaming preferences.

    The point is that it's so easy to do, and it would be very nice for those people who like the game and do not like red goop flying all over the map. And those who like it can have it.

    Just a matter of some simple programming and a little checkbox in the graphics menu.
    Last edited by Ariovistus Maximus; 11-04-2009 at 16:44.
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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: CoD: MW2 intro discussion

    Not really. Blood spurts would be simple enough, just take away the files and nothing would apppear (Although it still depends on the game's programming). But gibs are in the game's engine. There is something in the engine that tells the game to "break off that guy's leg" if he is shot there. It would be a matter of replacing models, re-coding scripts and a big fuss over something inconsequential. I fail to see how killing can be okay for someone as long as it looks pretty.
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    Zoodling Millipede Member Ariovistus Maximus's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by A Very Super Market View Post
    Not really. Blood spurts would be simple enough, just take away the files and nothing would apppear (Although it still depends on the game's programming). But gibs are in the game's engine. There is something in the engine that tells the game to "break off that guy's leg" if he is shot there. It would be a matter of replacing models, re-coding scripts and a big fuss over something inconsequential. I fail to see how killing can be okay for someone as long as it looks pretty.
    Ah; OK. A technical explenation is what I was looking for.

    It's not a matter of killing being "OK," it's that I can't play if I'm nauseated.
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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: CoD: MW2 intro discussion

    Legal reason for Nazi's being unplayable is German law, thus it would never be shipped to Germany, for the rest fo the world, it would be the press having a field day.

    However, playing a bloodthristy Russian is perfectly acceptable.
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  22. #22
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Ariovistus Maximus View Post
    Ah; OK. A technical explenation is what I was looking for.

    It's not a matter of killing being "OK," it's that I can't play if I'm nauseated.
    Man up.

    Someone had to say it.
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  23. #23
    master of the pwniverse Member Fragony's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Beskar View Post
    Legal reason for Nazi's being unplayable is German law, thus it would never be shipped to Germany, for the rest fo the world, it would be the press having a field day.

    However, playing a bloodthristy Russian is perfectly acceptable.
    Following not playing, not that I would have any problem playing the germans. Don't mind the often truly excessive violence in WaW personally either, kinda have a problem with the real images though though these are real people really dying
    Last edited by Fragony; 11-04-2009 at 20:15.

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    Guest Azathoth's Avatar
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    Default Re: CoD: MW2 intro discussion

    I have trouble playing the super-evil guy in RPGs. I just get these pangs of emotion and experience mild depression afterwards.

    I'd have no problem with a German campaign in a shooter though. Let us play the Naziest Nazi Murderer of all time for all I care, as long as the story is passable and the mechanics are good (I could see "Play as the bad guys!" being used as a gimmick to distract from bland and uninspired gameplay).

  25. #25
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    Default Re: CoD: MW2 intro discussion

    I love being evil in games... wholesale slaughter is great (although I will alter my behaviour based on punishments and rewards) I do get the occasional feeling of guilt though, although im generally good to my team (AI dies to easily, I must save them!)

    In real life I don't even kill insects (unless they are being really annoying)
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    Tuba Son Member Subotan's Avatar
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    Default Re: CoD: MW2 intro discussion

    Quote Originally Posted by Azathoth View Post
    I have trouble playing the super-evil guy in RPGs. I just get these pangs of emotion and experience mild depression afterwards.

    I'd have no problem with a German campaign in a shooter though. Let us play the Naziest Nazi Murderer of all time for all I care, as long as the story is passable and the mechanics are good (I could see "Play as the bad guys!" being used as a gimmick to distract from bland and uninspired gameplay).
    This. I felt uncomfortable acting like a real in Fallout 3.

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    Oni Member Samurai Waki's Avatar
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    Default Re: CoD: MW2 intro discussion

    I generally play good characters, because I find the game to be more difficult on a moral level; I would REALLY like to kill this person, but maybe I can persuade them to think otherwise. Failing that, I don't feel to bad if they attack me. Dragon Age I have to confess, has put me in some binds though, and it's hard not feeling prejudiced against entire races or classes.

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