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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Have I been summoned?
Since I don't know enough about modding to answer sharpshooter's question (it's either very hard or impossible though) and I'll auto-calc when the enemy got more than 5000 men (due to the time it takes) it's not much to comment here.
Personal modding of crossbows is slightly lower reload speed (12 instead of 15) and added to early.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
The gunpowder event is hardcoded as far as i know sharpshooter, however nothing prevents you to take out the dependency of the gunpowder buildings to the event and designate gunpowder units in any era you like. The building.prod is the file you are after; it can be edited either with as test or using the handy gnome editor.
Conversely you can make the crossbows dependent to gunpowder by either making the gunsmith their required building and leave it linked to gunpowder or by making the 2nd level bowyer dependent to the gunpowder event. However in that case make sure that factions who get bow units like the Bulgarian Brigands or the Turkomans, Futtuwas, Nizaris and the like can make these via another building.
If i were you i'd leave the crossbows as high units and make the arbalests late units as they litteraly dominate anything else in terms of firepower and even factions like the Byzantines or the Egyptians or the English that get decent bow units can drop them altogether for arbs.
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Last edited by gollum; 11-13-2009 at 12:45.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
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