Oh, I've heard this argument before, and it still feels like a cop-out. It tells me that the game mechanics are incapable of representing the skill and endurance of the hero, and instead offer an arbitrary number to stand in for all of that interesting stuff.
No buying it. Hit points are a cop-out, a holdover from D&D, a reality-breaking built-in cheat and they should be done away with. Don't worry, no designer is going to listen to me, I'm just going to be in the corner eating a bowl of Grumpy Old Man Flakes.
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