Sounds to me like you are looking for a system like the old Warhammer Fantasy Roleplay. One of the attributes was Wounds, similar to hit points, but you never got many of them and large beasts could be appropriately represented. The determination of a successful hit depended on the weapon skill of the attacker and defender, with hit location included (based on the reversal of the 2 dice from the attack d100 roll). Armor mitigated damage. This being Warhammer, death and maiming were common. The GM's favorite words, "Don't get too attached to your character."![]()
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Look, we've already had this discussion. There are characteristics that make RPG a separate genre.*Although according to this definition, just about every game I've ever played is an RPG
Quote:
Originally Posted by Azathoth
Well, you are playing the role of the hero.
Obviously in a FPS, the FPS aspect of the game is stronger than that of the story or the role of your character. RPG typically is more focused on the story aspect, even if it comes at a cost to the action. In an FPS, you simply point and click and there is no RPG aspect to it.
Only area where FPS and RPG has merged, is Mass Effect and its kin.
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