Quote Originally Posted by Drewski View Post
A couple of points:-
With any of the "Greek" 3, Epiros, Mak or KH, I'd say taking the whole of that Peninsula asap is almost essential for a sensible game. You know that any shared borders equals inevitable war, with the utterly illogical ai, so why postpone it?
Hi Drewski, thanks for your thoughts.

My aim with this guide is to help new players do just enough to get their economy working and making a profit. That, and no more.

Enough to ensure your faction won't go bankrupt, but not enough to win the game. There's still a lot of work for the player to do to achieve their faction's victory conditions.

This guide is not about 'quick winning' the entire campaign in the first 5 years. That takes all the fun out of it. If your faction is already almost invincible after only 5 years, then there's no risk anymore, little challenge, and little incentive to continue the campaign.