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  1. #1
    Member Member WinsingtonIII's Avatar
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    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    What's this TAB abbreviation I keep hearing?
    TAB is just short hand for the Thorakitai Agematos Basilikou (Hellenic Elite Spearmen) of the Arche Seleukia, you know (I'm sure you already do), the extraordinarily heavily armored elite spearmen draped in chain mail. I believe Grade A Beef was merely referencing them as an example of an extremely heavily armored unit against which high lethality lances are the most effective cavalry weapon as opposed to secondaries.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  2. #2

    Default Re: Question about a Unit attribute

    Yeah, just units that rely overmuch on armor, although that of course is not a bad thing.

    In any case I managed to find the thread. I'd love to do testing myself, but yeah....I need to understand how Hamachi works, as I'm not really proficient with computers.

    https://forums.totalwar.org/vb/showt...aphract&page=3

  3. #3

    Default Re: Question about a Unit attribute

    Quote Originally Posted by WinsingtonIII View Post
    TAB is just short hand for the Thorakitai Agematos Basilikou (Hellenic Elite Spearmen) of the Arche Seleukia, you know (I'm sure you already do), the extraordinarily heavily armored elite spearmen draped in chain mail. I believe Grade A Beef was merely referencing them as an example of an extremely heavily armored unit against which high lethality lances are the most effective cavalry weapon as opposed to secondaries.
    I can imagine how the lethality would come in handy (even if it's half attack, it's more than double lethality, but a bit slower, all in all perhaps a BIT better). TABs are a *****.

    Quote Originally Posted by Grade_A_Beef View Post
    Yeah, just units that rely overmuch on armor, although that of course is not a bad thing.

    In any case I managed to find the thread. I'd love to do testing myself, but yeah....I need to understand how Hamachi works, as I'm not really proficient with computers.

    https://forums.totalwar.org/vb/showt...aphract&page=3
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  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Question about a Unit attribute

    I still can't believe it! I always thought mace, axe and kopis were best against tanks. So you actually should only switch to it when when fighting lighter foes?

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  5. #5

    Default Re: Question about a Unit attribute

    Quote Originally Posted by ziegenpeter View Post
    I still can't believe it! I always thought mace, axe and kopis were best against tanks. So you actually should only switch to it when when fighting lighter foes?
    No, switch to it when fighting humans online as a form of consistency, historicity, etiquette, courtesy, respect, and because RTW doesn't automatically switch to secondaries (I've heard M2TW automatically switches to secondaries, so EBII should solve this issue for those who still want to bend the unwritten law.)
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  6. #6

    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    I've heard M2TW automatically switches to secondaries, so EBII should solve this issue for those who still want to bend the unwritten law.
    I can't confirm it for sure, but I think it is so - atleast in my experience on MedII the cavalry always switch to there secondary arms in battle (even Knights and other heavy cavalry - even if there charge isn't succesful they unshed there swords if locked up in meele.)
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  7. #7

    Default Re: Question about a Unit attribute

    Quote Originally Posted by HunGeneral View Post
    I can't confirm it for sure, but I think it is so - atleast in my experience on MedII the cavalry always switch to there secondary arms in battle (even Knights and other heavy cavalry - even if there charge isn't succesful they unshed there swords if locked up in meele.)
    That's good, and I hope they die easier when trying to retreat for another charge...RTW is ridiculous sometimes.
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  8. #8

    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    That's good, and I hope they die easier when trying to retreat for another charge...RTW is ridiculous sometimes.
    I think in MedII they don't even try to retreat for another charge - or atleats in my campaings they never got that far. Howevevr if you do oder cavalry to fall back from a cavalry meele or
    try to pull them out from the middle of an infanry formation then they WILL suffer loses (and the AI sometimes follows them and tries not to leave time for the horsemen to regroup).
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  9. #9
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    No, switch to it when fighting humans online as a form of consistency, historicity, etiquette, courtesy, respect, and because RTW doesn't automatically switch to secondaries (I've heard M2TW automatically switches to secondaries, so EBII should solve this issue for those who still want to bend the unwritten law.)
    Well but in campaign, if I'd seek for efficiency...?

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  10. #10

    Default Re: Question about a Unit attribute

    Quote Originally Posted by ziegenpeter View Post
    Well but in campaign, if I'd seek for efficiency...?
    In campaign stick to the lance for cryin' out loud man. Give the AI a good beating it deserves.
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