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  1. #1

    Default Question about a Unit attribute

    Dear Game Designers:

    I have a question regarding a Unit Attribute, see below:

    stat_sec 11, 0, no, 0, 0, melee, simple, piercing, spear, 0 ,0.125

    What does the last "0.125" mean? I read the descr file that the "spear" means weapon sound type. The next "0" means the min delay between attacks. However that "0.125" was not explained. I found that this number differs between most units.

    Thanks a lot!

  2. #2

    Default Re: Question about a Unit attribute

    That number is the lethality of the weapon. Not sure what that means (I assume it's the probablity that a 'hit' will also kill the enemy) but the bigger it is, the faster will the unit kill enemies.

  3. #3

    Default Re: Question about a Unit attribute

    its the percent chance that a hit will result in a kill...
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  4. #4
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Question about a Unit attribute

    Out of curiosity, can you tell me what unit you are referring to specifically? I'm wondering because all infantry spears in EB have 0.13 lethality, except for pikes (0.15 for Speudogordoz and 0.17 for phalangites).




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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Question about a Unit attribute

    Quote Originally Posted by athanaric View Post
    Out of curiosity, can you tell me what unit you are referring to specifically? I'm wondering because all infantry spears in EB have 0.13 lethality, except for pikes (0.15 for Speudogordoz and 0.17 for phalangites).
    I believe all overhand spears have lethality of 0.13 while underhand spears are 0.125
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  6. #6
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Question about a Unit attribute

    Quote Originally Posted by Brave Brave Sir Robin View Post
    I believe all overhand spears have lethality of 0.13 while underhand spears are 0.125
    Nope, all have 0.13. Except for the Gaesamica and Iabarannta apparently, they have 0.124 and 0.125 respectively. Looks like his unit was one of these two.




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  7. #7
    mostly harmless Member B-Wing's Avatar
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    Default Re: Question about a Unit attribute

    So a successful attack doesn't necessarily mean a kill? I didn't realize that. Though I guess that would explain how/why soldiers are sometimes knocked down or stunned. Well that's interesting. So I guess a unit's attack attribute isn't so important as the product of its attack and lethality?

  8. #8
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Question about a Unit attribute

    Attack is the likelihood of a hit, lethality determines if that hit will be deadly or not.




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