It seems random enough to appear random, but I've never had every engine burnt down, nor every one unscathed assuming at least stone walls and a couple archer units.
It seems random enough to appear random, but I've never had every engine burnt down, nor every one unscathed assuming at least stone walls and a couple archer units.
Last edited by Zim; 01-24-2010 at 13:55.
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I think it's completely random, sometimes they burn at the first volley, and sometimes they won't burn with 20 archer units shooting on it constantly
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V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
It is based on a percent chance from the descr_engines text. There is a catergory "engine_ignition" which can be modified.
I've edited the values to make towers burn much eaiser since I removed the "machine gun" defensive towers. I left the value the same for the ram though, because it is covered in hide, and they still have to deal with the boiling oil if they go through the gate anyway.
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How do you edit the tower fire rate?
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Its not that hard to mod this. Even someone as ignorant as me can fix it.
Go into your EB folder, and search for a file named descr_engines. Look for medium tower (tower for large stone walls which are the largest you can get in EB) and look for two parts of the description. At the top, change the projectile from scorpion to arrow, then scroll down a bit. You'll see this...
attack_stat 12, 2, scorpion, 120, 30, siege_missile, siege, piercing
attack_stat_attr ap, bp, launching
Replace that with this....
attack_stat 8, 2, arrow, 100, 100, missile, archery, piercing
attack_stat_attr ap
Now you should have large towers that are not intensely deadly but will still pick off a few wall defenders on their way.
You can also mod the frequency of the firing but I didn't want to mess with that. That should be near the bottom of the siege tower entry. Also near the bottom should be ignition rate.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
Cheers for that. This will mean I'll lose more cities, because everyone at some point relies on your own towers hitting the attackers once inside the walls. It will make campaigns far more interesting.
=========================================Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
========================================================
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It should be massive amounts of small arrow projectors and archers isntead of 2 wall destroying super ballistas.
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EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
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In my Baktra campaign I get constant Saka attacks. They usually have few infantry so only 1 or 2 rams.
The ram that goes to the gate always starts burning at the same time here...
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