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  1. #1
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Setting stuff on fire

    How do you edit the tower fire rate?
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  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Setting stuff on fire

    Quote Originally Posted by /Bean\ View Post
    How do you edit the tower fire rate?
    Its not that hard to mod this. Even someone as ignorant as me can fix it.

    Go into your EB folder, and search for a file named descr_engines. Look for medium tower (tower for large stone walls which are the largest you can get in EB) and look for two parts of the description. At the top, change the projectile from scorpion to arrow, then scroll down a bit. You'll see this...

    attack_stat 12, 2, scorpion, 120, 30, siege_missile, siege, piercing
    attack_stat_attr ap, bp, launching

    Replace that with this....

    attack_stat 8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr ap


    Now you should have large towers that are not intensely deadly but will still pick off a few wall defenders on their way.

    You can also mod the frequency of the firing but I didn't want to mess with that. That should be near the bottom of the siege tower entry. Also near the bottom should be ignition rate.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  3. #3
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Setting stuff on fire

    Cheers for that. This will mean I'll lose more cities, because everyone at some point relies on your own towers hitting the attackers once inside the walls. It will make campaigns far more interesting.
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  4. #4

    Default Re: Setting stuff on fire

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Its not that hard to mod this. Even someone as ignorant as me can fix it.

    Go into your EB folder, and search for a file named descr_engines. Look for medium tower (tower for large stone walls which are the largest you can get in EB) and look for two parts of the description. At the top, change the projectile from scorpion to arrow, then scroll down a bit. You'll see this...

    attack_stat 12, 2, scorpion, 120, 30, siege_missile, siege, piercing
    attack_stat_attr ap, bp, launching

    Replace that with this....

    attack_stat 8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr ap


    Now you should have large towers that are not intensely deadly but will still pick off a few wall defenders on their way.

    You can also mod the frequency of the firing but I didn't want to mess with that. That should be near the bottom of the siege tower entry. Also near the bottom should be ignition rate.
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  5. #5
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Setting stuff on fire

    I believe so. Not doing anything much different than say, changing a units stats which is also save game comp.

    Of course I first modded it when I downloaded EB since I hated those machine gun siege towers in vanilla.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  6. #6

    Default Re: Setting stuff on fire

    Quote Originally Posted by Brave Brave Sir Robin View Post
    I believe so. Not doing anything much different than say, changing a units stats which is also save game comp.

    Of course I first modded it when I downloaded EB since I hated those machine gun siege towers in vanilla.
    What can we do about the towers on the walls, not the siege towers. The towers on the walls seem to kill so many of my men. I do not wish to sound like I am complaining because I'm grateful and I do not mind bearing with it, but do you believe the towers could also use some change? if possible, how is that modifiable? Thank you.
    EB Online Founder | Website
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    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
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  7. #7
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Setting stuff on fire

    Oh, that's what I thought you meant by towers...yeah, that's the one I want to change too.
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  8. #8
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Setting stuff on fire

    Oh sorry, I misunderstood. I think that how towers are controlled would probably be hardcoded. However the attack values of the missiles and firing rate may be moddable. Not really sure how... I would look but I'm on my laptop. I'll check later.

    EDIT: Ok this might not be right but this is the only way I could check. I have Med2 installed on my laptop with the Broken Crescent mod. I decided to look through since the majority of the files in Med2 are similar to Rome. There is a file entitled descr_walls in the data subfolder where it appears tower attack and fire rate can be modified. However I have no idea what the fire rate numbers mean. Someone with more modding experience should probably help you here.

    A sample of the file...
    Spoiler Alert, click show to read: 

    tower
    {
    full_health 500
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 8, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 100

    ; unit size reload_ms flaming_reload_ms
    fire_rate small 5000 3250
    fire_rate normal 4500 3250
    fire_rate large 4000 3250
    fire_rate huge 3500 3250


    Again this is for Med2, not Rome but I believe there would be a similar file in the Rome data folder.
    Last edited by Brave Brave Sir Robin; 01-27-2010 at 05:04.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

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