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  1. #1
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Reinforcements delayed?

    Well if you didn't put them under ai control but yours, its normal they wait. But thats NOT "Reenforcements Delayed"!
    "Reenforcements Delayed" means you get a message (like "Unit Routs" or "Heroic Death!") and you can't even see them behind the red line.

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  2. #2
    Member Member Paltmull's Avatar
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    Default Re: Reinforcements delayed?

    IIRC, in M2TW, the "reinforcements delayed" message also tells you that you should check your graphics settings, and RTW probably uses the same mechanism. At my old computer "reinforcements delayed" occured from time to time, but since I got a more powerful computer this has never happened. So i guess Cambyses et al. is right.

    Kinda weird that UMOB doesn't work though...
    Last edited by Paltmull; 01-28-2010 at 18:37.

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  3. #3
    Member Member Yarema's Avatar
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    Default Re: Reinforcements delayed?

    My experiences showed something entirely different - the reinforcements are delayed when the weather is bad, for example heavy snowfall or heavy rain with fog and limited visibility. i never noticed that this is random, only really bad weather condiotions delay reinforcements.

    i play rtw.exe or alex.exe, units scale huge, highest detail, and i sometimes fight multiple fullstacks in one battle - so i'm sure it's not fault of a weak system. Pretty sure it's the weather. That would seem realistic, too.




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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Reinforcements delayed?

    And how about the tendency of elayed reinforcements when it comes to siege / siege relieving battles?

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  5. #5

    Default Re: Reinforcements delayed?

    Quote Originally Posted by Paltmull View Post
    Kinda weird that UMOB doesn't work though...
    Well it does, but for AI, not you. Engine does not allow you to control more than 20 units at once, so no matter how many reinforcing armies you have, you still can use only 20 units. However with UMOB:TRUE AI can attack you with as many armies as it has at once. This leads to interesting battles when you have a fullstack, but are still outnumbered 1:5 or even more. Gets even more interesting when you are attacked by combined forces of 2 factions..

  6. #6
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Reinforcements delayed?

    Quote Originally Posted by Silence Hunter View Post
    Well it does, but for AI, not you. Engine does not allow you to control more than 20 units at once, so no matter how many reinforcing armies you have, you still can use only 20 units. However with UMOB:TRUE AI can attack you with as many armies as it has at once. This leads to interesting battles when you have a fullstack, but are still outnumbered 1:5 or even more. Gets even more interesting when you are attacked by combined forces of 2 factions..
    Well except when you put your reenforcements under AI control. Then you can benefit from more than a fullstack (isn't a fullstack actually 18 units, not 20?)

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  7. #7

    Default Re: Reinforcements delayed?

    Quote Originally Posted by ziegenpeter View Post
    Well except when you put your reenforcements under AI control. Then you can benefit from more than a fullstack (isn't a fullstack actually 18 units, not 20?)
    Yes you are right that putting reinforcements under AI command gives you more troops overall. I had completely forgotten about that. Though the reinforcements AI is suicidal all the time (at least that's my experience).

    As on the fullstack it's definitely 20 units. Look at this army of jerjes78:
    Quote Originally Posted by jerjes78 View Post
    Well. glad to see that you people enjoy my campaign. Before updating I must mention that for conquering cities and destructing enemy armies I'm using just one army.

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    The FM leading this army are: FL, FH and future FH, basically the all royal family. Note that those golden chevron were earned because of what I wrote 2 lines before


    It's just the fact when you open the enemy army composition scroll it displays 2 lines x 9 unit slots, so it seems that 18 is the fullstack, but when AI has 20 units you can see them on the third line.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Reinforcements delayed?

    Quote Originally Posted by Silence Hunter View Post
    Yes you are right that putting reinforcements under AI command gives you more troops overall. I had completely forgotten about that. Though the reinforcements AI is suicidal all the time (at least that's my experience).
    Yeah, putting reinforcements under AI control works fine if the AI army is mostly infantry (no suicid-a-charges toward sarissa)... but when they command horsemen....

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  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Reinforcements delayed?

    Quote Originally Posted by ziegenpeter View Post
    @Political discussion: Guys, cut it out and rethink your stereotypical view of what the different systems mean.
    QFT.

    Ugly things have been comitted in the name of most major ideologies. This is not the place to discuss it.
    Last edited by Ludens; 01-30-2010 at 13:57. Reason: I still have to get used to the new interface
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  10. #10
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Reinforcements delayed?

    what did you mean by QFT, apart from that, i was once fighting against pyrrhos, and it took him a while, like 5 minutes to get there, he was the reinforcements to the lonely family member that made his "army" all by himself, until i realized that he was coming from behind my position (i was fighting on woods and the epeiros fation color blends very easily, i had enough time to react and reposition my men but not enough time for them to reform the formation, and they attacked me and i was like Omfg i hate that back-attacking silent SOB lol , but it was a hppy ending, Lucius Cornelius Scipio Barbatus killed him yay!
    Last edited by jirisys; 01-31-2010 at 03:24.
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  11. #11
    Member Member Paltmull's Avatar
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    Default Re: Reinforcements delayed?

    To bring an old discussion up again; This is the reinforcements delayed message for MIITW:

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    I'd suppose RTW works the same way.

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