Hi,
I generally play vanilla m2tw on Very Hard campaign difficulty. While in general that difficulty setting does a decent job of setting out challenges and the means to overcome them, I have noticed that there is virtually no way of improving reputation.
You can improve relations by giving away huge tracts of territory... and can generally maintain against the negative slide by periodically doing nice things and maintaing an alliance or two.
But, as far as I can tell, there is absolutely no way of fighting against the reputation slide. You can release all the prisoners you want and 'occupy' every territory, and you still end up 'Deceiftul' in the end.
I find that frustrating. Since reputation affects your relationship will each individual nation, everyone (often including allies) comes to hate you... very quickly. It makes almost every game into me vs. the world. It makes the judicious use of strategic diplomacy impossible. Short of giving away half an empire you can never induce AI to attack one another or ally...
Difficulty settings should make the game harder... not remove a dimension of gameplay altogether.
I ran across this blog online that seems to provide an answer:
http://t-a-w.blogspot.com/2009/11/wh...edieval-2.html
I don't proclaim to be even an amateur programmer. But it makes sense to me.
Seems that the Creative Assembly team rendered a crucial section of the code innoperative.
When you occupy a city, instead of sacking/ exterminating, it should improve your reputation.
That section of the code does't get read by the game however, and instead occupying cities actually reduces reputation.
Anyway. I loved EBI. I can't wait for EBII. And I just wanted to draw this to the attention of the modders - in case you guys weren't already aware.
Thanks for being awesome.
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