Could Ships be modded to move farther? It doesn't make sense to me that it takes a year or longer to cross the Mediterranean.
Could Ships be modded to move farther? It doesn't make sense to me that it takes a year or longer to cross the Mediterranean.
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Yes it is possible, but following the same reasoning an army should be able to march the length of Italy in one turn. However, realistic marching distances were not implemented in EB1 to prevent the "teleporting army" effect. This is especially problematic because the engine does not distinguish between marching through friendly and hostile territory, thus allowing the player to invade deep into enemy land without the garrison armies being able to respond. That's not realistic, and can easily be exploited against the A.I. I don't think this will change for EB2.
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Maybe we can subdivide the turns, say have 1 turn per month, and reduce the movement speed per turn accordingly, so the player and AI both will get more chance to react to each other's movements.
Hence we will also get most turns with no battles, just strategic maneuvers, followed by a few turns of fierce fights. I believe it would be better than now when we could reduce one city and move on to attack another next turn.
I believe not, if you can move much shorter than present, then in most turns you won't meet any enemy and there will be no battle. So These turns will pass very quickly, only the few turns when battle take place will take the same time as a turn does at present.
I think it won't take much more time this way.
Reason it won't change is 'cause team is helpless in this case. The engine, based on the engine from Rome:Total War, does not have the feature of a "zone of control", something players of the recent title Napoleon:Total War know all too well about. It's sad but what can one do? I guess it's a good thing. If the game was too perfect...nah, that'd just be too dangerous.
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