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Thread: Ship Movement

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  1. #26

    Default Re: Ship Movement

    I'm fine with land movement for the most part... quite slow over rough terrain but roads and the traits/ancillaries carried by general change that over 50%. It makes sense to for the region sizes and historical rates of expansion for the most part match the movement and AI can deal with it.

    Ship speed however... very annoying though I'm not sure what can be done about it with MTW2 engine. The AI probably couldn't deal with faster ship movement very well although it doesn't deal with ships very well now anyway so not sure that is a huge loss. Plus it would be fun as a player to occasionally have a massive pirate fleet or enemy fleet appear out of seeming nowhere for unprepared naval engagement.
    Last edited by Ichon; 07-22-2010 at 04:58.

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