What I dislike the most is that the EB team needs to make it so that players can't attack deep into enemy territory in one turn. Isn't that simply a choice made by them on how they feel somehting should be played rather than adhereing to their idea that realism and accurate portrayle is more important? While I understand the reasoning behind it I would think that MOST players, especially role-players, would choose not to deep attack. It would be far more useful in turns of moving around within your own territory but would require only the smallest amount of self control to not attack a nation on the otherside of the continent. I find it quite frustrating that it takes many turns to simply move regional troops from the east to the west as the Arche Seleukeia. This is most definately not historical as troops were drawn from different regions within the empire but currently this is all but impossibly unless you plan 20 years in advance.

While I understand that this will be slightly easier to do in M2TW because there doesn't seem to be a maximum length that move orders can be queued it is still massivley unrealistic. I beleive realism as well as gameplay would be better suited by at least double current movement for troops and/or boats and certainly for agents. Any comments on this for or against?