EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
I know next to nothing about the modeling process, but my best guess is that the elephant unit models have a larger space around each individual elephant in the unit than the horse companies do for each individual horseman. Chariots, which need more room to turn than a dude on horseback, would need the extra space, hence using the elephant model as a base.
Last edited by Zradha Pahlavan; 04-09-2010 at 20:40. Reason: my english needs work
Parthian Nationalist
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
I don't think spacing is the problem. Chariots are treated as elephants to represent the momentum of a chariot charge, as well as the capability fire missiles independently of moving. The melee attack is less important. Since chariots were used as missile rather than melee platforms, this was considered the least unrealistic option.
Looking for a good read? Visit the Library!
And horse cavalry somehow seem to have no problem firing missiles even though they are on the move. What do you mean by momentum when it comes to the game? If we're talking about charge, that's just another variable number, right?
EDIT: Don't want to sound meticulous, just want to learn something.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
I bet it's because when you charge with cavalry, they stop, they have not enough force to penetrate easily, i mean, you can charge very powerfully, but eventually the troops would stop you, that is not the case with elephants, they are not stopped by infantry or cavalry due to their mass and (when charging) momentum, so it would be better applied to a chariot (since two horses + wheels + wooden plate = ripping through enemy lines very easily)
Side note: why don't you put the trait "Intimidates cavalry" to the spearmen (especially phalanxes) since horses are reluctant to charge into a wall of spears, just a suggestion
~Jirisys (... Ho...ly.... ****)Spoiler Alert, click show to read:
Chariots are based on elephants in the fact that they both share the same behaviour on battle. I think they are actually a whole unit class, apart from infantry or cavalry. There are several differencies between how chariots/elephants behave in battle compared to cavalry, here are some:
-Chariots/elephants can run down soldiers without actually killing them, only knocking them down. I think this is related to the mass of the mount, but i also think part of it is determined throught the unit type. I have not seen yet any infantry knocking down enemies on the charge, no matter how high mass they have.
-Chariots/elephants act like a hammer, they push into the enemy lines and then they lose most of their fighting power. This is similar to cavalry, but the actual animations of the chariots/elephants are much different and generally they first break the enemy ranks, then continue forward a bit, and then turn back to attack the enemy. A cavalry unit just charges in and do casualties on the charge, then they stay there in the front of the enemy unit and use their secondary weapons.
-I am not totally sure about this, but i think that this unit class (chariot/elephant) is vulnerable to thrown weapons (like javelins) much like the cavalry class is vulnerable to spearmen.
There are probably more differences but i hope those few serve to show the example, basically they are a different class of unit, neither cavalry or infantry, and they have their own behaviour in battle which is very different from the other two. Just watch closely how elephants and chariots behave in EBI and you will realise that except for their stats, models, textures and animations they share a lot of things.
Bookmarks