
Originally Posted by
Ludens
True, but they can't fire while in melee. They just get stuck. Anyway: I don't see how this addresses the problem. Chariots should behave differently from cavalry or elephants. Missile cavalry is perhaps closest to how the chariots themselves were used, but that does not simulate their melee power and disruptive ability properly (never mind them being redundant next to cheap missile cavalry). So the team went with elephants. Not perfect either, but now the unit is useful if fragile when properly employed, and the A.I. can get some use out of it too.
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