Poll: Should EB2 be another Vanilla time period mod OR a BI time period mod.

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Thread: EB2. Mod for Vanilla or BI?

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  1. #1

    Default Re: EB2. Mod for Vanilla or BI?

    Quote Originally Posted by Krusader View Post
    No EB3 will be made.
    Plus a good number of EB members prefer the Hellenistic/Roman Republic time period.
    Aye aye. Antiquity is a wonderful time!
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  2. #2

    Default Re: EB2. Mod for Vanilla or BI?

    Wow. Out of the 3 paragraphs I wrote about... you guys respond with... "people like the time period more." What about the fact I said 272 BC - 79 AD, which includes the classical period u like? What about the battle map, which was my MAIN point!? What about the Campaign AI? Now I know why they say: "Forums are for Dummies."
    Veni, Vidi, Vici.

    -Gaius Julius Caesar



  3. #3
    urk! Member bobbin's Avatar
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    Default Re: EB2. Mod for Vanilla or BI?

    Quote Originally Posted by SlickNicaG69 View Post
    What about the fact I said 272 BC - 79 AD
    Would require loads of research, more units etc. Extending the time frame further makes the game more and more unrealistic as well, because we lose historical sources for many of the factions (on account of them being destroyed) and there are also no new ones coming in to replace them.

    14AD is a good end date, it represents the end of Hellenistic Era and the Roman Republic, in fact if anything a case could be made for having it earlier.

    What about the battle map, which was my MAIN point!?
    Concerning battles, if a unit of heavily armour soldiers carrying large sheilds is attacked with javelins from the front then one wouldn't expect many to be killed. One of the main advantages of the pila was more often than not, that it didn't kill an enemy but that it could lodge in his sheild, rendering it useless and making him more vunerable in melee. This cannot be properly simulated in EB so we have to choose the most realistic situation we can achieve within the limitations of the game.

    If your unhappy with the effectiveness of things like javelins you can always mod the game yourself, its pretty simple to make the changes.

    What about the Campaign AI?
    Not something we can change much, this is a inherent problem in RTW and M2TW (although I think it's much better in the latter), blame CA for writing rubbish AI.


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