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  1. #1

    Default Re: MTW TIPS and Observations

    Quote Originally Posted by drone View Post
    Spies will increase provincial loyalty by 40% + 20% per star. Only the highest valoured spy counts, so having multiple spies in a province is a bit of a waste.
    The only benefit to multiple spies per province is when attempting to instigate revolts abroad. The highest valour spy is again the only spy that counts, but if he pulls it off and gains valour, so do all of his fellow spies. This is a cheap and nasty way of valouring up your spies quickly.

    Not sure about counterspying. It may be that the highest valour spy always acts as the counterspy, rendering the others useless, or it may be that all counterspies in a province act in turn. If the latter case is true then multiple counterspies in a friendly province may be worthwhile.

    Last edited by caravel; 05-04-2010 at 19:58.
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  2. #2
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW TIPS and Observations

    Quote Originally Posted by Asai Nagamasa View Post
    The only benefit to multiple spies per province is when attempting to instigate revolts abroad. The highest valour spy is again the only spy that counts, but if he pulls it off and gains valour, so do all of his fellow spies. This is a cheap and nasty way of valouring up your spies quickly.
    I did not know that, that's evil!
    Quote Originally Posted by Asai Nagamasa View Post
    Not sure about counterspying. It may be that the highest valour spy always acts as the counterspy, rendering the others useless, or it may be that all counterspies in a province act in turn. If the latter case is true then multiple counterspies in a friendly province may be worthwhile.
    I don't know for sure, but judging from what Border Forts do in counterspying, I doubt credit would be spread amongst the spies.
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  3. #3

    Default Re: MTW TIPS and Observations

    Quote Originally Posted by drone View Post
    I don't know for sure, but judging from what Border Forts do in counterspying, I doubt credit would be spread amongst the spies.
    No indeed, every spy would not gain valour. In fact it seems to be always the highest valour spy that catches rival agents (assuming border forts are not present). But my point is, that supposing you have 4 spies in a province, 3 with 0 valour and one at 2 valour. If the 2 valour spy attempts to counterspy against a rival agent/spy and fails, then do the other three 0 valour spies have a go as well? Supposing they do, they're also likely to fail anyway due to being lower valour, but the point is: do they even get to try?

    Personally I'm leaning towards the theory of highest valour spy or assassin in the province acting as the nominated counterspy, but it's not easily tested - even in debug mode.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  4. #4

    Default Re: MTW TIPS and Observations

    This happens with ship/fleet battles (as many know). However stacking ships do give them strength i find, if and only if, there is a single starred captain and all the others are of captainship 0. Then the stacking really works it seems to me. Otherwise a stack of multiple captains operates as a collection of individual ships ie the highest captain fights it one on one out with the enemy then the next, then the next etc.



    PS This thread starts feeling like the separated (and ocasionally crossed) monologues of old men who know much more about a certain something that is good for them...
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  5. #5
    Forever MTW Member Durango's Avatar
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    Default Re: MTW TIPS and Observations

    Quote Originally Posted by gollum View Post
    This thread starts feeling like the separated (and ocasionally crossed) monologues of old men who know much more about a certain something that is good for them...
    Keep it up, at least I learned things from your senile ramblings

  6. #6
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW TIPS and Observations

    Quote Originally Posted by gollum View Post
    PS This thread starts feeling like the separated (and ocasionally crossed) monologues of old men who know much more about a certain something that is good for them...
    Get off my lawn!
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  7. #7

    Default Re: MTW TIPS and Observations

    Last edited by gollum; 05-05-2010 at 15:47.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  8. #8

    Default Re: MTW TIPS and Observations

    Quote Originally Posted by Asai Nagamasa View Post
    No indeed, every spy would not gain valour. In fact it seems to be always the highest valour spy that catches rival agents (assuming border forts are not present). But my point is, that supposing you have 4 spies in a province, 3 with 0 valour and one at 2 valour. If the 2 valour spy attempts to counterspy against a rival agent/spy and fails, then do the other three 0 valour spies have a go as well? Supposing they do, they're also likely to fail anyway due to being lower valour, but the point is: do they even get to try?

    Personally I'm leaning towards the theory of highest valour spy or assassin in the province acting as the nominated counterspy, but it's not easily tested - even in debug mode.

    Fascinating stuff. But it is rather easily tested, no? Only extremely tedious! I'd say you need about 15-20 instances of a valor 1 missing with a valor 0 back-up. If there's been no occurence of a "0-valor-sweep" by then, surely it's settled - no sloppy seconds.

  9. #9

    Default Re: MTW TIPS and Observations

    As I mentioned before if you have 50 zero valor spies in a place during rebellion all will gain one star, this is the most efficient way to gain many stars with lots of spies at once.

  10. #10

    Default Re: MTW TIPS and Observations

    Muslims and Loyalty
    Unlike Catholic factions you can't simply married a general to increase loyalty. Lots of time many players will assign that 4 acumen general who loyalty will be very low especially at the beginning a title. The problem is when a new king is assigned his 5 loyalty will drop even low which could caused a Civil war.

    Some times you have to sacrifice acumen and assign that 3 acumen general the title who's loyalty is max. That way when a new king is assigned even with a drop in loyalty his loyalty bar will be so high that it won't be anything to worry about.

    Use these generals to command all the troops in every providence and a civil war is never a problem.


    When on Defense vs. many Turks HA, Spanish Jinetes, and especially the Golden Horde in Kazar
    set every unit in the forest. Does wonders for not taking any missille damage forcing them to evenually moved into the forest for quick ambushes.

  11. #11

    Default Re: MTW TIPS and Observations

    Best tip of all.....

    Never rush. Take your time, in battle, on the map, everywhere. It only take one mistake to.....well we all know!
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  12. #12

    Default Re: MTW TIPS and Observations

    stay with the machine in battle. more than a few times i've set up movement commands with a force that will work fine under player control and then stepped away to take care of something while the army moves. i forget whats going on and come back a half hour later to see the remnants of my now AI controlled men scurrying away.
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  13. #13
    Retired Senior Member Prince Cobra's Avatar
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    Default Re: MTW TIPS and Observations

    Quote Originally Posted by demfl View Post
    set every unit in the forest. Does wonders for not taking any missille damage
    Indeed. But I noticed something else. An unit of GH warriors was firing at me concealed in a forest whilst I was slaughtering other routed warriors with my cavalry. I do not whether the reason was that the enemy was hidden in a forest i.e. hampering the arrows or the fact he was firing at fast moving cavalry. Or both. Anyway, the forest hampers your own arrows as well, I believe.
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