Chess and RTS are easy because they need not a analytic, adapting, sapient and modifiable mind. Chess is static, all pieces move the same all the time (except for exception) and the goal is pretty clear; that is a calculative system. RTS is practically the same. Works on stats and a sort of rock-paper-sissors system, not to complicated.
Now RTT are much more complicated. You have differing values of formation, wit, movement, deployment, flanking, trickery, traps, battlefield, etc. Not a single AI has yet adapted to these parameters and variables, and I'm saddened CA is not trying to make it happen, as much as programming yet another same-gameplay/better-graphics game.
~Jirisys ()
Bookmarks