Quote Originally Posted by vartan View Post
Oh thank you. Are we still on for jiggy jiggy tonight?

On topic, yes Rome can be more complicated in some ways than RTS AI and chess AI, but to put it in one sense, there is a good complication and a bad complication. Rome's complication needs more complication.
Chess and RTS are easy because they need not a analytic, adapting, sapient and modifiable mind. Chess is static, all pieces move the same all the time (except for exception) and the goal is pretty clear; that is a calculative system. RTS is practically the same. Works on stats and a sort of rock-paper-sissors system, not to complicated.

Now RTT are much more complicated. You have differing values of formation, wit, movement, deployment, flanking, trickery, traps, battlefield, etc. Not a single AI has yet adapted to these parameters and variables, and I'm saddened CA is not trying to make it happen, as much as programming yet another same-gameplay/better-graphics game.

~Jirisys ()