This brings me to a very important point, regarding the accuracy and historicity of the EB mod - that it lacks to accurately portray, in various units, the reflection of historical attributes (such as armor, weapons, and renown historical evidence) through its stat values.
Anyone, who plays EB, knows that although, in game, the Greek Classical Hoplite cannot beat a Reformed Legionary Cohort in direct confrontation, it can nevertheless pretty much match it in strength (the 20 man advantage per unit being the difference)...
The stat values are the reason for this, as one can see through analysis of the stat values for each unit: (Attack, Armor, Shield, D Skill, Morale, Lethality.)
Hoplite: (14, 11, 4, 8, 12, 0.13).
Cohort: (11, 10, 4, 8, 14, 0.13).
One can see that the hoplite, through the stats, is pretty much an equal to the cohort, only lacking in number of soldiers (40) by 10 less from the cohort.
However, the in-game description of each unit, their historicity, along with common sense would make one wonder why the game would render any hoplite unit even close in comparison to the cohort:
Hoplite
Each hoplite is equipped with linen or leather armor, an aspis shield, greaves, the attic style helmet and of course, his spear.
Cohort
Roman legionnaires are now uniformly equipped with two pila, a gladius, and an elliptical scutum around 1.28m high. Their main armour still remains a coat of lorica hamata (chain mail) and a Montefortino-type helmet.
What I highlighted I hope illustrates the discrepancy that I hint at. To me, it is unrealistic that a unit with "leather/linen" armor be given the same basic armor value as one with metal armor, let alone let it have a greater value (11 / 10). Furthermore, its shield is much smaller and, hence, would protect the user less, yet the hoplite possesses no such disadvantage if one analyzes the stats. There should be no protest with skill and morale, but as far as lethality, one again becomes suspicious. The gladius was a renown weapon of atrocity, known to be made to permanently disable opponents if not to kill them. The spear, well as they say, is just a spear.
I think it would be great to see this added accuracy coupled with an expanded stat pool - such as maybe the movement speed that is referred to above, if possible - because it would only enhance the historical theme the mod represents.
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