-> More Factions (check :) )
- > No more clone wars and lots of diversity (check from what I've seen from the amasing previews ^^ )
-> AI factions acting more historically at least at the early campain (you know, romans fighting carties or at least conquering sicily instead of early Holy Roman Empire with Extraordinary spamming)
-> More flexibility for the player do recreate history (no being able to recruit lusitanian units outside iberia is a late campain disrupter, maybe some kind of slow colonial building that can recruit some of the more iconic factionals or "what if" reforms?)
- > Less Spamming and more historical compositions (check from what I know from M2TW's unit replenishment rate)
-> Economic Warfare being usefull (dunno if will be possible with AI limits and script needing)
-> Less Siege Total War ( I gess that's impossible due to engine)
- > Field Battles more relevant to campain development (unit replenishment rates will help but if possible, a script that decreases happiness from losing side settlements making some rebel would make them much more interesting. Romans didnt need to siege the whole seleucid empire to disrupt it, same for Alexander's conquests, but again don't know if that is possible). Spoils of war should also help (some cash bonus to represent at least taking weapons from dead enemies and suply apropriating).
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