Edit: Nevermind
Edit: Nevermind
Last edited by anubis88; 07-15-2010 at 14:35. Reason: Topic removed
Europa Barbarorum Secretary
I have little experience (although not in total war games) and much more interest in game AI development. If you have some problems I would be happy to review them. After some search I found the interactive tutorial for AI modding, but that doesn't quite offer the options I was trying to find. It's so frustrating in TW series when the AI can be easily beaten even in VH battles by simply choosing the battlefield and letting AI walk straight into the trap, which it always does. Battle tactics could also use some refinement.
Excuse me, I also think Micko is overreacting, BUT
people, who are treating every kind of critisism and complaining as childish, always go with the majority, idolise the EB Teams as gods and critisize people only based on their writing skills are also kind of douchebags themselves.
If people had ignored Micko or used some persuasion like ludens does, the whole thing wouldnt have become such an argument.
Last edited by seienchin; 07-14-2010 at 16:19.
What do you mean by a story?
The game is all about creating your own history starting from 272BC, not recreating history as it really happened (which would be impossible with the engine and kinda hit the replay value rather hard).
In EB Pontos could recruit lots of cavalry units in its provinces. You can be sure those recruited in Pontus consisted out of locally breed horses and Pontic riders.
Of course, other faction that may conquer Pontos can also recruit those same horses and riders...
Agreed. As long as the critism is based on something and one doesn't automatically conclude it must have been an oversight, an inconsistence or just plain stupidity to come to another conclusion.
Last edited by Mediolanicus; 07-14-2010 at 16:35.
The hope of EB is that you are given an historical jumping-off point of 272 BC. Everything that happens after that is up to you. We do not, and never have, stated that EB is a history-on-rails game.
We believe that there are certain factors driving events. We call the Marian reforms that name because it is a convention everyone understands, but something similar would have likely happened regardless as long as Rome continued to expand. The adoption of the thureos was pretty much a foregone conclusion by our game start. There are certain caveats, of course, but as far as we are concerned, the game is quite historical.
This is not correct IMHO. The reforms as they are represented in EB are 'pictures' of what would happen if an empire would expand in a certain way. If you expand in other ways, build i.e. not the required buildings then the reform won't take place or takes place a later time, when you got too much provinces to get all your army from Italy itself for the Romans as example. So the reforms are a optional feature and not a must. However this is EB1 thema and should be discussed there, the reforms in EB2 are depicted in the previews.
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Does this mean that EBII has different options/versions of reformed units?
We have limited resources. We can't make different reformed units for every possible permutation. Then again, how many different possibilities could there be? I don't think anyone on the team would seriously consider a hoplite reform for Celtic factions if a Koinon Hellenon player was particularly successful in Europe.
Only one thing is certain. No one can predict the future. Unless you believe in destiny and that everything is predetermined. However, I understand you point of view. My point was that you are imposing fixed elements after 272 BC and adding missions won't do more damage to the players timeline. One doesn't have to complete missions even in the original game. Historically especially later Rome was torn by internal conflicts and maybe that could be portrayed in some way. Like the senate could assassinate a general or forbid him from doing something etc.
Last edited by scutum; 07-14-2010 at 18:02.
No, that is fair enough and I'm glad that you understand. Missions are something that we haven't discussed; however, there are some clear possibilities. Only problem is how to execute it. As the player, you are the king, you are the chieftan, you are the senate. There isn't an external entity guiding you: you are the state. We could try to use missions to show certain objectives that need to be obtained that always would be (e.g. Alexander's grave), but it's still needs to be decided.
There are two kinds of EB players I see here.
The one kind plays to win and want to create the best generals and so on.
The other kind role plays more, and does what those generals themselves would do (based on their traits). They create their own motives... their own story as you like to call it.
I'm not sure I follow what you're saying. I don't see how a successful general dictates the needs for missions. If you mean as a usurper from within the players own faction, that is as much a possibility through the loyalty mechanic as it is a limitation of the TW engine.
I've removed the trolling posts, but I've left the responses because others took up the discussion.
For the record: I think Foot responded too harshly to some ill-judged comments. That said: this forum is the home of EB, and people should be respectful of the team and their work. If you think the EB team is wrong, you can say so, but please be polite about it.
Last edited by Ludens; 07-14-2010 at 19:15. Reason: typo's
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My guess would be that at the beginning of the third century BC, Pontos didn't really have an "own" cavalry force, but the same as in the last days of the Achaemenid Empire. Which means the exra-heavies were Persians, as they were the ruling nobility, while the mediums and lights were Galatians, Anatolians, Pontic Greeks and later Scythians too. Though I have to admit this setup probably changed in the later periods (adopting the Successors-like cavalry), and that is missing from EB I in my opinion too.
On topic, I would like to see "fixed" morale stats at the Pontic elites (Chalkaspides, Pontikoi Thorakitai), because the 13 is just too low compared to the other units in the same class. When I wrote my paper about the Mithridatic Wars I focused on the politics more than on the actual battles, but I think the defeats against the SPQR don't prove that these guys were more likely to rout and were bad quality soldiers than the "others". Also the Pontic numbers were obviously exaggerated by the Romans and I'm sure none believes that at Chaeronea Sulla lost only 13 men, while Archelaus lost over 100 000. But If I'm wrong, then I would like to ask an EB member to explain me the reason behind the low morale. Thanks.
Last edited by Apázlinemjó; 07-14-2010 at 20:33.
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Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
I don't know about morale, but Watchman mentioned that the Pontic Thorakitai had been given lower stats than intended, and the Chalkaspides are in for an overhaul in EB2.
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Yes, Watchman had a fix for Pontikoi Thorakitai (though, with that they were still inferior to anything which was heavier than a Thuerophoroi), and maybe I'm wrong, but I thought they were intended to be a near-elite/elite unit, which means the 13 morale is low. I'm glad the Chalkaspides is getting an overhaul in EB2.
Edit: And the cost between a Thureophoroi and a fixed Pontikoi Thorakitai is over 500 mnai.
Last edited by Apázlinemjó; 07-14-2010 at 21:44.
Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Fast moving isn't a attribute like hardy or good vs. cavalry. IIRC it depends on the movement-animation the unit uses. In EB I there already were several different unit speeds. The faster ones are characterised by the fast moving "attribute" ingame. Though there are different speeds in this two groups of units e.g. the fast moving Thessalian cavalry is not as fast as the horse archers of the nomads.
Last edited by Rahl; 07-14-2010 at 22:07.
Πόλεμος πάντων μέν πατήρ εστι, πάντων δέ βασιλεύς
καί τούς μέν θεούς έδειξε, τούς δέ ανθρώπους
τούς μέν δούλους εποίησε, τούς δέ ελευθέρους.
They used to be known as Pontic Elite Inf (who knows?) but now Heavy Inf. So 13 is pretty great morale stat. Any more and you'd beall day long. For the tournament you play in (and you play as Pontos), the Pontikoi Thorakitai have 0.13 lethality swords as opposed to the former 0.1. And they have some other changes to their javelin attack and range.
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What we should know here is their role. Are they a near-elite/elite unit or just a "regular" one? And the fixed stats made them a bit better, but as I commented in the previous post, they are still useless. Paying almost 2k mnai for a unit which can barely handle regular light infantry (without AP) and light spearmen is just a waste of mnai, in my opinion.
Edit: So we need an EB team member who can help and enlighten us in the matter. *Tries to summon one of them with conjuration magic.*
Edit2: Ahh, edited the first sentence, I missunderstood your sentences. :D
Last edited by Apázlinemjó; 07-15-2010 at 09:44.
Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Last edited by Megas Pyrrhos; 07-15-2010 at 13:45.
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