Quote Originally Posted by fomalhaut View Post
will their be mechanics to represent degrees of assimilation rather than just the generic 'unrest' feature? i know that MTWII has religion and such.

also, how will the '-ization' process work? I hate when i take a city like Carthage, for instance, but it is at its highest level of Administration building so that even long after the culture/government would be romanized, it would still have mostly semitic buildings? I really like hellenizing europe, and for RTW the Strategy Map representation changes at the next level of government building, which usually coincides with the end of huge culture penalties
Those are two very different things how a settlement looks is not associated with any game mechanics that we can introduce and modify as for colonization, you should probably check out the roman previews-

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