I suppose another thing I'd wish for is a more complete barbarian roster, an perhaps a "reformed pastoralism" government for the other nomads and possibly the barbarians.
I suppose another thing I'd wish for is a more complete barbarian roster, an perhaps a "reformed pastoralism" government for the other nomads and possibly the barbarians.
a more full Barbarian roster would definitely help, mid-late game are very rough on Barbarian factions. As eastern factions, Pahlava in particular, you keep getting new units until the very end.
This is an issue with everyone except the Getai i'd say, but in particular with the Lusotan. a very basic and effective roster, but after you can train Celtiberian Infantry you are kind of out on soldiers.
How can this be an issue for the gauls? They have two reforms during the span of the game! The casse have reforms as well and the Sweboz also unlock some units. The Iberians might not have reforms to offer but a very diverse selection of regionals and perhaps the best barbarian units. With their ap falcata's, ap soliferra and lots of armour for a barbarian faction!
perhaps the span is just too close together, doesn't take long to conquer Iberian Peninsula and beyond that there isn't much of interest. Maybe I'm just using the unfair comparison of Pahlavan which has such a wide roster, from every Indian Unit to the long term reform. I had almost completed the game before i had Persian Hoplites and Theurophoroi.
It's also the buildings that are the problem too.
Factions like Romani and Pahlava have an obscene amount of buildings to choose that give a wide range of effects(+health +trade +mining) while the Barbarians, in comparison, get very very little with no real advantage on their part. It's true that during this period none of the barbarian factions(with the exception of the Getai, who -really- need an building tune up) achieved the level of sophistication that the others did, but they should get a "what if" reform similar to Hayasdan's.
Especially with Sauromatae and Saka Rauka I get the feeling that "Well I can just play Pahlava/Hayasdan/Baktria and get all this plus more"
Last edited by Olaf The Great; 04-23-2011 at 09:57.
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Well iirc (I haven't played M2TW seriously in a long time) the engine had mercenary ships... at least when on a crusade I definitely remember recruiting mercenary ships to get to the Holy Land... so it should be possible - if it's reasonable or makes sense is up to the team ;)
right but the logistics of that; "hey let me plant my huge army here and wait patiently until a ship comes by"
it never made sense to me in MTWII
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more sensible than beeing stuck on land with a huge army and plenty of wood until a city far away is captured. it sure would be less iritating when you'd have the option to "build" them over the construction menu. one could nerf the hireable ships to let them better represent this mix of on-spot crafted vessels and more reliable pirates.
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