Yeah but think of the turn length... months are going by. In that period a message couldn't be sent ordering a fleet? Also each ship has to represent more than a single boat. Could be anywhere from barges to bireme to a fleet of local fishing boats. MTW2 engine isn't sohpisticated enough to really deal with the logistics so its abstracted enough otherwise you get into Paradox style games where you have to plan the logistics ahead of the campaign which is realistic to an extent but is that something you want to do in MTW2?
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