EBII Mod Leader
Hayasdan Faction Co-ordinator
I'm rather pleased with EB 1, my only wish would be better (historically more accurate, I mean) Greek units. I think that will happen.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
What does this mean anymore? History has room for more than one interpretation. That is why when 20 students turn in papers for a single prompt, and none of them answers the same way as any other, none of them fails for the simple fact that they did not achieve a single correct answer. EB has provided us with an interpretation of history that--and it is important to remember this--has not been constant, and has changed over time. I don't take it for granted because when entering in factional unit lists for EB Online I see name changes over and over again for units. Flexibility is a great trait in history.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
anything in particular you would like to suggest?
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
I suppose another thing I'd wish for is a more complete barbarian roster, an perhaps a "reformed pastoralism" government for the other nomads and possibly the barbarians.
a more full Barbarian roster would definitely help, mid-late game are very rough on Barbarian factions. As eastern factions, Pahlava in particular, you keep getting new units until the very end.
This is an issue with everyone except the Getai i'd say, but in particular with the Lusotan. a very basic and effective roster, but after you can train Celtiberian Infantry you are kind of out on soldiers.
How can this be an issue for the gauls? They have two reforms during the span of the game! The casse have reforms as well and the Sweboz also unlock some units. The Iberians might not have reforms to offer but a very diverse selection of regionals and perhaps the best barbarian units. With their ap falcata's, ap soliferra and lots of armour for a barbarian faction!
perhaps the span is just too close together, doesn't take long to conquer Iberian Peninsula and beyond that there isn't much of interest. Maybe I'm just using the unfair comparison of Pahlavan which has such a wide roster, from every Indian Unit to the long term reform. I had almost completed the game before i had Persian Hoplites and Theurophoroi.
It's also the buildings that are the problem too.
Factions like Romani and Pahlava have an obscene amount of buildings to choose that give a wide range of effects(+health +trade +mining) while the Barbarians, in comparison, get very very little with no real advantage on their part. It's true that during this period none of the barbarian factions(with the exception of the Getai, who -really- need an building tune up) achieved the level of sophistication that the others did, but they should get a "what if" reform similar to Hayasdan's.
Especially with Sauromatae and Saka Rauka I get the feeling that "Well I can just play Pahlava/Hayasdan/Baktria and get all this plus more"
Last edited by Olaf The Great; 04-23-2011 at 09:57.
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Well iirc (I haven't played M2TW seriously in a long time) the engine had mercenary ships... at least when on a crusade I definitely remember recruiting mercenary ships to get to the Holy Land... so it should be possible - if it's reasonable or makes sense is up to the team ;)
right but the logistics of that; "hey let me plant my huge army here and wait patiently until a ship comes by"
it never made sense to me in MTWII
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
is there a way to restrict the recruitment to just ports or that area? i could hire boats anywhere on the coast of MTWII.
more sensible than beeing stuck on land with a huge army and plenty of wood until a city far away is captured. it sure would be less iritating when you'd have the option to "build" them over the construction menu. one could nerf the hireable ships to let them better represent this mix of on-spot crafted vessels and more reliable pirates.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
ok, that definitely makes more sense. i didn't consider that could just be a representation of them using resources around them, chiefly 60,000 bored soldiers and wood to create them.
herm soldiers building boats right so how many will drown :?
Yeah but think of the turn length... months are going by. In that period a message couldn't be sent ordering a fleet? Also each ship has to represent more than a single boat. Could be anywhere from barges to bireme to a fleet of local fishing boats. MTW2 engine isn't sohpisticated enough to really deal with the logistics so its abstracted enough otherwise you get into Paradox style games where you have to plan the logistics ahead of the campaign which is realistic to an extent but is that something you want to do in MTW2?
I'm not sure if this is possible or already suggested, but I'll be glad to see the "size effect" of an army simulated in some way. By this I mean a huge army is much more difficult and expensive to maintain than when it is separated into several smaller columns, and as its size increases, it becomes more cumbersome and marches slower. This will force you to disperse your forces and only concentrate them when preparing for a massive battle ahead, instead of always running around the map at the head of a full stack.
This sounds good, although I doubt, that it's possible in the limits of the engine, to accurately simulate that...
What could be possible is attrition, it was a "feature" in crusaders armies, so maybe it could be implemented to simulate long marches without supply lines...
herm julianus in mtw2 if you separate your armies 10/20% of them will rebel depending on your faction leader influence so spliting armies will be a dangerous game
The one thing I would like to see in EB2 is the ability to establish new homelands for my people. Like say I'm playing Sweboz and want to recreate the cimbric migration, will it be possible to colonize other lands and recruit factional troops?
i've seen this done manually (Arche to Britain of all people and places :P) so perhaps a script can do this as well? i've always felt limited in this regard, like im sure after 100 years under Roman Hegemony Iberia felt like a true part of the Empire? perhaps like a 50 turn migration type of thing like the nomads can do, after a certain amount of x population of x culture build x amount of cultural buildings?
EBII Mod Leader
Hayasdan Faction Co-ordinator
but the concept of citizen and being 'roman' extended beyond the italian peninsula by that time, correct?
Well I was thinking more like transplanting Italians to Iberia rather than assimilating Iberians.
Like how long did it take for the Galatians to establish themselves in Galatia to the point where we are recruiting celts there at the EB start point? Same with greeks establishing themselves as far east as bactria.
Last edited by war is hell; 04-26-2011 at 02:43.
Hence Marian recruitment. Other factions did not have anything similar.
The Galations were a migration. An entire population just moving from one place and settling down into another. Transplating italians to Iberia did happen in the form of colonies, but the percentage of italians was tiny compared to the native population. As has previously been previewed, colonies will exist in EBII, and will allow you to change recruitment.Like how long did it take for the Galatians to establish themselves in Galatia to the point where we are recruiting celts there at the EB start point? Same with greeks establishing themselves as far east as bactria.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
that's awesome, most people roleplay that anyway so it's nice to see it cemented via mechanics.
@ Ca Putt: I don't want to start a discussion about units here, therefore I don't mentioned examples.
Surely, I concur with what you said. We have sometimes so few informations that a good deal of speculation is mandatory, esp. for a game and its restrictions. I only had some problems in mind that are possibly caused by the early introduction of some of the Greek/Hellenistic units. E.G. to have peltasts with thoureoi shields and thoureophoroi is such a problem. EB2 should get rid of the peltasts and install thoureophoroi with javelins instead. And a thoureophoros should not have much armour, with armour it should be a thorakites. Or the padded armour of the Cretan archers. The only pictures of Hellenistic time Cretan archers show them without armour, and if armour is given to them because of gameplay reasons (which are important reasons) it should perhaps be one that is more common for the Greeks and at least shown in some ancient illustrations. Or the rather strange Akarnanian attack unit. Or the appearance of the chitones and the Roman caligae of many Greek units.
Small things like this. The possibility of M2:TW units to show more than one appearance will solve many problems and I think the team is aware of the problems. We had such discussions before, no need to warm it up.![]()
Last edited by geala; 04-26-2011 at 10:29.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Bookmarks