RP = roleplaying
HMG = heavy machine gun
You may personally like the veterancy system in RTW, however we think that it breaks the delicate balance that exist in the base stats of our units, and so we would never return to those bad old days. For EB, history and realism inspire our gameplay, not the other way round. There is a mistake in thinking history and gameplay are two sides pulling against each other. They actually work together and for us there is no hard choice when it comes to it. History inspires gameplay, and so we feel that a balanced, realistic stat system (including veterancy) makes for a better game than some 300-esque stat where gold chevroned peasants stand as gods on the battlefield.
We disagree about the recruitment and population. The justification for recruitment draining population is just no there. Population obviously does not represent the full population of a province, yet a city can only develop if men of fighting age are not fighting. We much prefer recruitment to be constrained by the far more modifiable recuitment pools of MTW2.
Capturing troops is hardcoded into the game, and so will still exist. The options that are available at the end of the battle, however, cannot be changed. We can rename then, and we probably will, however the effects of each option will stay exactly the same (hardcoded).
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