Page 6 of 11 FirstFirst ... 2345678910 ... LastLast
Results 151 to 180 of 316

Thread: What are the main things you want to see fixed from EB1 in EB2???

  1. #151

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Apázlinemjó View Post
    What we should know here is their role. Are they a near-elite/elite unit or just a "regular" one? And the fixed stats made them a bit better, but as I commented in the previous post, they are still useless. Paying almost 2k mnai for a unit which can barely handle regular light infantry (without AP) and light spearmen is just a waste of mnai, in my opinion.

    Edit: So we need an EB team member who can help and enlighten us in the matter. *Tries to summon one of them with conjuration magic.*

    Edit2: Ahh, edited the first sentence, I missunderstood your sentences. :D
    Those units are far from elite. Just because there were few of them on the field doesn't make them elite.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  2. #152
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    I would take a look at how stamina is balanced in EB2. I think the bias against professional and city-based infantry that aren't Rome with regards to stamina should be re-examined from EB1 now that the guard mode bugs are largely gone. It makes it impossible to effectively assault positions since most enemy infantry will always have a slight but noticeable advantage in the stamina department until both units are exhausted. I mean, its not that bad but it seems equivalent to 3 or 4 points spread between attack/defense.

    I think for EB1 length battles, the ideal stamina would be 'hardy' for all regular fighting units and then 'very hardy' if the unit deserves extra stamina. No stamina bonus should be exclusively given to city-levies and such(farmers are buff). That means hardy Neito and Hoplites so they don't completely dud against cheaper units that can keep a stamina bonus in a 10 minute battle.
    Last edited by antisocialmunky; 07-16-2010 at 05:09.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #153
    πολέμαρχος Member Apázlinemjó's Avatar
    Join Date
    Mar 2009
    Location
    Sopianae
    Posts
    683

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Ludens View Post
    Why would they be elite? They don't look like elite units to me, and AFAIK they were intended to replace the old-fashioned phalangite armies, suggesting they made up the rank-and-file.
    Quote Originally Posted by vartan View Post
    Those units are far from elite. Just because there were few of them on the field doesn't make them elite.
    I thought their original name was something like "Pontic Elite Infantry", though I'm not sure. Anyway their description says they are not elite, but a good heavy infantry. Okay, nevermind with the morale question about them, then the 13 is correct. I hope their "combat" stats get an overhaul in EB2.
    Spoiler Alert, click show to read: 



    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  4. #154

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Except that in M2TW, using guard mode means that you get pushed backwards quite fast when fighting heavy infantry - and very fast when fighting cavalry. This breaks your formation with often terminal consequences. So, I dont think guard mode will cause the same issues in EB2 as it (maybe) does in EB1. I think the key thing with stamina is to slow the battles down, and lessen the impact of cavalry charges, then it wont be necessary to run everywhere. Hopefully the AI can be taught this simple fact as well.

  5. #155

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Apázlinemjó View Post
    I thought their original name was something like "Pontic Elite Infantry", though I'm not sure. Anyway their description says they are not elite, but a good heavy infantry. Okay, nevermind with the morale question about them, then the 13 is correct. I hope their "combat" stats get an overhaul in EB2.
    Correct? You're joking right? I'm sure you didn't mean to offend, that you meant to say that 13 is "reasonable", not "correct". What is correct? incorrect? Oh my good friend. And you have a good memory. They were formerly named Elite Infantry of the Pontiks.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  6. #156
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    they are not elite, they are armoured.

  7. #157

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    I'd love to see kind of tech advance, since there are no historical characters ingame like Julius Caesar or Augustus... why would we have to stick with the historical parameters? I mean, maybe you could make some scripting that decides whether or not Roman receives lorica segmentata or whether or not (like a switch that activates certain units, certain new buildings, ships etc)

    : - D

  8. #158
    Member Member Captain Jazzy's Avatar
    Join Date
    Jul 2009
    Location
    Misty isle of mannanan
    Posts
    62

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Im fairly sure its been stated many, many, many times that LS wont be included and anyway how would you implement reserch/tech advances in a MedII mod? This isnt Empires and I dont think it would fit in Eb at all...



    ..........................[

  9. #159
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Torres84 View Post
    I'd love to see kind of tech advance, since there are no historical characters ingame like Julius Caesar or Augustus... why would we have to stick with the historical parameters? I mean, maybe you could make some scripting that decides whether or not Roman receives lorica segmentata or whether or not (like a switch that activates certain units, certain new buildings, ships etc)

    : - D
    LS??

    IRL, LS was rarely used, and even roman legionaire were barely worn armor. only when inspection or parade.

  10. #160

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by plutoboyz View Post
    LS??

    IRL, LS was rarely used, and even roman legionaire were barely worn armor. only when inspection or parade.
    Yesss I know !! but that's what I mean, not a research tree like in ETW but a script-like with objectives that you would have to fulfill (like in reforms) in order to achieve some "minor" advances, or the option to build certain things to engrandeur the roman res publica or empire (like minor obelisks in rome that gives you certain morale bonuses or trade bonuses only allowed after you conquer the Ptolemaioi, or the expositions of barbarian kings and nobles once you have annihilated the gauls)

    I know LS it was not used widely IRL but it would be great to have that option if you have the ability to accomplish the necessary objectives. Like secondary objectives. : )

  11. #161

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Not sure if this is possible......but I would like to see cavalry charge through and out of the other side of the unit they are engaging....or at least a chance of this.

  12. #162
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by HFox View Post
    Not sure if this is possible......but I would like to see cavalry charge through and out of the other side of the unit they are engaging....or at least a chance of this.
    I wouldn't know how to do that. I imagine it would be a little work with collision detection, mass, and so forth. That would be heavy stuff. I don't think anyone on the team is in a position to do that with the current workload. We would really need to look for outside help on that.

  13. #163
    Member Member zamolxe's Avatar
    Join Date
    Jul 2010
    Location
    Boston, MA, USA
    Posts
    9

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Do you best on the campaign and battle AI! I think is the most important aspects of the game.

  14. #164

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by HFox View Post
    Not sure if this is possible......but I would like to see cavalry charge through and out of the other side of the unit they are engaging....or at least a chance of this.
    There is a chance of this it's called a... ... ... successful charge! ;D



    But about my idea: A comprehensive weapons stat index. Such as Gladius -, Sarissa -, Chainmail -, Lorica Hamataa -, etc. etc. etc...
    Last edited by President; 07-23-2010 at 08:35.

  15. #165

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Dunno if someone already pointed out this, but M2TW diplomacy and AI are not that of RTW, right?

    They are in fact very moddable (there are many and very different AIs on TWC and other fan sites).

    To some people, try to visit TW Center to inform you about M2TW modding before posting false infos as they were well known facts.
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

  16. #166
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Diplomacy is still the same (only you now get an indication of the answer), and not moddable at all. BAI en CAI are somewhat moddable, but not very.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  17. #167
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    CAI can be moddable to a reasonable spot so that's not a really big problem. BAI... I dunno. There are groups out there that claim that the AI is much better though I haven't seen a good formation AI.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  18. #168

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Bear with me if this is not possible (I've never played Medieval 2) or has already been discussed, but the biggest problem in EB for me, and is in fact a problem in all Total War games I've played, is the lack of internal civil wars in factions. This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile and still conquer the world. This is why I (and probably many other players) often lost interest in a campaign after about 50 years, with no civilization that can harm me and no potential civil wars. I recall Barbarian Invasion vanilla having the most rudimentary of concepts for this (with Roman Empire rebels cropping up and whatnot), but it wasn't great. If only the Creative Assembly would take some hints from Crusader Kings or Europa Universalis: Rome, we'd have a game that is wonderfully immersive and realistic in more aspects of why battles are fought, rather than just focusing on increasing the graphical quality of the battlefield.
    Last edited by Gabeed; 07-29-2010 at 18:38.
    Balloons collected:
    Campaigns completed: Vanilla Armenia, Vanilla BI Western Roman Empire and Berbers

  19. #169
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Tux View Post
    I want to see the Lorica Segmentata!!!
    Forget about it. totally! The lorica segmentata came of use around 9 BC. From 9 BC to 14 AD, where the script stops, isn't a preiod long enough to justify a new imperial unit!

    So, get used to the lorica hamata!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  20. #170
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Isn't Tux an EB member? So I think that was a joke...

    If yours is a joke too, please make it a more obvious one the next time.
    __________________

    --> - Never near Argos - <--

  21. #171
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Yes, Tux is a long time member of the team. He was quoting the daring new historical argument that has forced us to rethink our whole position on Lorica Segmentata.


  22. #172
    Son of Lusus Member Lusitani's Avatar
    Join Date
    Feb 2006
    Location
    Olisipo, Lvsitania
    Posts
    265

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    What I would really like to see fixed is....a fast release date :P
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.






  23. #173
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Bear with me if this is not possible (I've never played Medieval 2) or has already been discussed, but the biggest problem in EB for me, and is in fact a problem in all Total War games I've played, is the lack of internal civil wars in factions. This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile and still conquer the world. This is why I (and probably many other players) often lost interest in a campaign after about 50 years, with no civilization that can harm me and no potential civil wars. I recall Barbarian Invasion vanilla having the most rudimentary of concepts for this (with Roman Empire rebels cropping up and whatnot), but it wasn't great. If only the Creative Assembly would take some hints from Crusader Kings or Europa Universalis: Rome, we'd have a game that is wonderfully immersive and realistic in more aspects of why battles are fought, rather than just focusing on increasing the graphical quality of the battlefield.
    There will be some form of representation of internal strife within factions. How it works exactly, I can't say (and I don't really know, actually )

    This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile
    I see what you did there.
    This space intentionally left blank.

  24. #174

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Hax View Post
    There will be some form of representation of internal strife within factions. How it works exactly, I can't say (and I don't really know, actually )

    Ooohh...I'm intrigued, sounds good. I think, in all honesty, the only real weakness of EB1 is the diplomatic/political side - and that's not really the fault of the EB team, simply a limitation of the R:TW engine. If that aspect is significantly improved then.....EB2 is going to be something else....as one poster said, there should be a better representation of the why of warfare, as well as the how.

    If there was one thing that I would want to see, that I think is lacking in EB1 (and this might not be possible) is some way of representing guerilla tactics. Ambushes should catch armies spread out, for example - not in battle formation... or reconaissance (cavalry) units, and in enemy territory, foraging parties.

  25. #175
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    It's good to see you now are an actual EB team member (instead of an 'auxiliary') Hax, congratulations!

    And I'm very interested in the way EB is going to handel civil strife, it's one of the hardest things to represent well. BC 3.0 has what seems like a good system, but it could be too 'artificial'.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  26. #176

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Gaius Sempronius Gracchus View Post
    If there was one thing that I would want to see, that I think is lacking in EB1 (and this might not be possible) is some way of representing guerilla tactics. Ambushes should catch armies spread out, for example - not in battle formation...
    Thats actually possible in M2TW. I was as surprised as my enemy when my King of Norway caught an enemy force in marching formation. The where standing in a long line while I was able to position my troops on every other place of the battlefield, I could attack them from the sides and crushed them. But I was not able to do this again, mainly because I play EB again.

  27. #177
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Rahl View Post
    Thats actually possible in M2TW. I was as surprised as my enemy when my King of Norway caught an enemy force in marching formation. The where standing in a long line while I was able to position my troops on every other place of the battlefield, I could attack them from the sides and crushed them. But I was not able to do this again, mainly because I play EB again.
    Eh? This is what always happens when an ambush is successful, in both RTW and M2TW.


  28. #178

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by bobbin View Post
    Eh? This is what always happens when an ambush is successful, in both RTW and M2TW.
    Really? I have succesfully ambushed (and been ambushed) and wouldn't say that the ambushed armies fairly represent an army on the move.

  29. #179
    EB Support Guy Senior Member XSamatan's Avatar
    Join Date
    Mar 2008
    Posts
    1,820

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Than your ambush wasn't successful 100%. If it is, your would have get the situation bobbin was referring to, but otherwise the enemy would have time to organize his army. This feature is hardcoded both in RTW as in MTW2.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  30. #180

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Thanks.... I've obviously been unlucky. I look forward to some proper guerilla tactics.... Does it make a difference what sort of units are ambushing, or is it purely chance (if you know..)?

Page 6 of 11 FirstFirst ... 2345678910 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO