Finally got EB Online to work. Now, just to pick a faction
Finally got EB Online to work. Now, just to pick a faction
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Can we have a forum for EB2 Multi?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
If you mean EB Online, we don't need forums. We just use the EB forum to create monthly threads (1 each month). If you mean EBII, it's not out yet. Rest assured, the Wiki and EB Online are definitely prepared and have plenty of space to fit EBII players! (certainly you'll see a shift in player-base but many people would stick with EBI as they may not own M2TW).
UPDATE: All text mentioning the Alexander engine for Rome: Total War has been removed from the website. If anybody spots remnants let me know so I can remove them. I have backups and am simply presenting an Alex-free instructions set because the community simply cannot cope with replay archives that will have a sub-set of Alex-only replays...such is simply a wrong thing to allow because what does that imply for those who do not own Alex? They cannot equally and justly review past games? Not fair. Not fair at all. RTW 1.5 will be used solely and exclusively (from another standpoint, EB is a modification for RTW, not ALX, as are some other mods). Also, remember that you should have a clean EB install, not one that has sub-mods or sub-mod packs such as the EB Mini-Mod Pack (exceptions to this being, for instance, the EB MP Load Replay Mod that you obviously need if you're going to replay battles; you should not replay battles using the single player EDU).
Last edited by vartan; 06-02-2010 at 08:17.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
IMPORTANT UPDATE: EB Online Network #1 is for practice/non-tourney matches. EB Online Network #2 is for tournament-only matches. You can read the same statement now on the website under Instructions page.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Would like to supply some proposals:
Do not play Flatland! Play Irish Marshlands instead - no less flat, but a lot nicer.
My lame game proposals:
Hunting - a certain unit needs to be retreated from battlefield 5 minutes after beginning of the battle, other side must try to destroy it. If it routs and does not stop halfway, the defender must accept defeat. Suggestions: Must be an unique (maybe elite) unit, not cavalry, no phalanxboxing it or boxing it at all. The attacker may also lose after some battle time (since time is undefined in such battles, could be guessed by quantity and tirediness of unts) Maybe an AI would do good as being a separate player and having that unit on defender side - but then you can`t try exotic solutions like hiding.
Siege - self-explanatory. Suggestions: No phalanx, no cavalry. meh
Teamwork - one player in a team can control infantry, the other cavalry, and other could control artillery. Some in-depth teamwork could be possible, like heavy and light infantry. It is when battles become more realistic. Suggestions: Artillery is so damn expensive :(.
Nomad assault - Nomads invade your camp, can you spare your supplies? If you can make sure that they do not get a Heroic Victory after this, or even turn the tables, you will win! Suggestions - no phalanx (I have already saw how is it like when a phalanx suddendly turns...),, defending side has no cavalry, no boxing and. as the nomads, not peppering the enemy with the arrows until they are gone and only then charge.
Uprising - Defending side must get to the other side of map without suffering more than 50% casualties. Attacker will only have access to militia units, which must be hidden through the battle map (preferably a forest) and pick the right moment to get them out. Suggestions: no spam, defender, must not look on the radar (meh)
If people could play fair, how well this could turn is inmeasurable.
Humans are not fair. Your proposals, on the other hand, are.
P.S. Play on EB maps, would ya guys? I really don't get the whole Grassy Flatlands thing anymore. Five years. Still? Sheesh.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Its better than that stupid hid anywhere egypt map...
OR the one that is like 10 meters of coast...
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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