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  1. #1

    Default Suggestion for a different rule set in EB multiplayer

    Hello there

    I am new to this forum and have recently played EB multiplayer under the name of Vicious-Little-Noob, but before that I had played for a ten days at the Rome total war vanilla through the Gamespy. I have noticed that the current rules in EB multiplayer are mostly bound to 36000 minai which makes it rather difficult for me to find a proper units for in whole, not because I favor the super-duper armies like at Gamespy online battles (like when players have a horde of Urbans cohorts or Cataphracts) but rather because I would like to have a more colourfull arsenal of every good units in mine army without being bound to pure-elite units army with only a heavy cavalry.

    So mine suggestion is that player can choose from an yearly period (low-middle technological units) and from a later periods (middle-higher technological/reform units), where the former can have 36000 minai while the latter will have more money (like 45000-50000 minai), which is similar to the different periods in Medieval Total war.

    When I go to EB custom battle or Lan battles then I have noticed that the available units for each faction are lot more than those units which are counted up at their homesite when you see the native and historical units that belong to each factions. For an example when I scroll through Averni units then I also see a lot of Iberian units and German units which do not show up at the EB homesite or at ones historical lands in the Single player, so when I am going to count up units which can belong to yearly period or a latter period then I will exclude those units from being counted with the native and historical units.
    I have played EB single player with Carthage and Averni, so I am gonna count up an example what units I had in mine armies.

    Averni high units (middle-high technological units, reform units, and units over 2000 minaii):

    2 Gallic heavy swordsman
    2 Gallic Noble infantry
    2 Averni Nobles
    2 Gallic Naked fanatic infantry
    2 Helvetii Phalanx
    4-5 Gallic slingers/Archers (Averni lacks a good ranged units so any can belong to high)
    1 (General) Noble cavalry
    2 Gallic noble cavalry
    1-2 Belgae heavy cavalry
    2 Celto-Germanic cavalry/ Gallic light cavalry

    I did never care much for combining a cheap unit armies in EB single player so I will just count up an examples about units that could belong to the Yearly period.

    Averni yearly units (low-middle technological units, cheap units under 1800-2000 minai):

    Southern/Northern Gallic Swordsmen
    Celtic/Germanic/Hellenic/Celto-Germanic spearmen
    Any ranged units
    Celtic/Alpine shortswordmen
    Belgae any infantry
    All light cavalry
    Naked celtic spearmen
    Norica spearmen
    Axe-wielding infantry (rhaetic/celtic)
    Gallic naked fanatic infantry
    Helvetii phalanx

    Now an example about the Carthage faction:

    Carthage High units:

    2-4 Elite african Pikemen
    1-2 Sacred band infantry
    1-2 Elite-Liby Phoenician infantry
    2 Iberian heavy infantry
    2 Iberian Medium Spearmen
    1 General cavalry
    1 Sacred band cavalry
    1 Liby-Phoenician cavalry
    1 Iberian heavy cavalry
    2 Iberian Medium cavalry
    2 Numidian archers
    2 Baeleric slingers

    About the Carthage yearly units then you get the drift about the rest of the cheap units that belong to the faction in custom battles, but the Iberian heavy infantry and Iberian Medium spearmen can also belong to it.


    So when noticing all the units that belong to each faction then the higher technological units are mostly bound to 5-8 sort of infantry and maybe 3-4 cavalry, while the cheaper units are mostly about 10-15 infantry and 3-4 cavalry, so it is a good pattern for dividing them into two different periods.
    So again when concerning this suggestion then it is not meant to replace the general rules but rather to be like a special option if the players want it to apply in their games, and these rules could apply at some later date after the tournament in July is over.

    Thanks for reading this.

  2. #2

    Default Re: Suggestion for a different rule set in EB multiplayer

    You're welcome Vicious. As for the extended rosters, those are certain things known as mercenaries, or simply "mercs". Where do you think the merc limit rule comes from? Would be pointless to have one if there were no mercs on the faction rosters. That's why the factional unit lists exist also. They're taken from the EB website. All others on the roster are mercs. By the way, why would you have more or less money than your opponent in an online battle?
    I would like to have a more colourfull arsenal of every good units in mine army without being bound to pure-elite units army with only a heavy cavalry.
    That really depends on what you call a "good" unit. Any 36k army I assemble is pretty much "good" in my eyes. You want every unit to be "good" without having all elites and heavy cavalry? I'm sorry, but I'm just trying to figure out what is "good" enough for you.

    P.S. You really had me there with the 2 to 4 African pikemen...
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  3. #3
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    If I remember right, we set up the 36k mnai limit in the last year tournament, because the people were fed up with the half-elite armies and the lack of levy units.
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  4. #4

    Default Re: Suggestion for a different rule set in EB multiplayer

    I have recently been going over the units selection with three different faction (Averni, Rome, Getai) in order to find a proper units, and I have had a better success in mixing a good units with a medium ones, so that I will forfeit mine previous selection of elite-units with its estimated minai from 45000-50000. As an answer to your question which are ‚good units‘ then I would say that is units which are over 2000 minai and the infantry have a defense of 22 and up, while the medium units are from 1500-2000 with a defense of 18 to 22, but the cheap units are under 1500 minai and with a lesser stats.

    However even that I have a good mix of units then it still feels about 3000 minai short from having a full stack army (need to two slots of units). Here I will make an example:

    Mixed units of Averni.

    Belgae Heavy cavalry 1
    Gallic noble cavalry 1
    Celto-Germanic cavalry 1
    Ligurian cavalry 1

    Hellenic Slingers 4 (upgraded 1)

    Gallic Noble infantry 1
    Gallic naked fanatic infantry 1
    Averni Nobles 1
    Gallic heavy swordsmen 1
    Helvetii Phalanx 1
    Belgae swordsmen 1
    Boi Swordsmen 1
    Norica spearmen 1
    Rhaetic axemen 1
    Druids 1

    So it is 4 cavalry, 4 ranged units, and 10 infantry
    If I would have about 3000 minai more then I could add let‘s say 1 North Gallic swordsmen and 1 Naked celtic spearmen.

    Here is another example if I would have a picked Averni army:

    Gallic noble cavalry 2
    Celto-Germanic cavalry 1
    Ligurian cavalry 1

    Hellenic slingers 4 (upgraded 1)

    4 Averni Nobles
    6 Gallic heavy infantry

    So it is 4 cavalry, 4 ranged units, and 10 infantry
    If I would have about 3000 minai more then I could add let‘s say 2 Boi swordsmen.

    The similar thing has applied when I attempt to create a mixed army with Getai and Sweboz. I have noticed that some native units are more expensive then other general units even that they have a lesser stats. For an example then a Boi swordsmen are cheaper and have a better stats then a Belgae swordsmen, and the similar thing applies about a classic hoplites in comparison to other spear-units with Getai. Does it then not encourage players to have a lot of such units in comparison to their native units? Would it not be historically incorrect to field many such units to armies while neglecting the more native ones?

    But if the money limit rules (36000) are mostly made to preclude the players from having too many elite units, then could then not be made rules which limit elite units to only 4 infantry and 2 cavalry and 2 ranged units (or maybe that only one elite infantry can be picked from each sort in regard to medium sized factions – excluding AS, Rome, Carthage), while a little increased money (3000-4000 minai) are supposed to encourage a more flexible selection of native medium units that belong to each faction.

  5. #5
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by VikingPower View Post

    Averni high units (middle-high technological units, reform units, and units over 2000 minaii):

    2 Gallic heavy swordsman
    2 Gallic Noble infantry
    2 Averni Nobles
    2 Gallic Naked fanatic infantry
    2 Helvetii Phalanx
    4-5 Gallic slingers/Archers (Averni lacks a good ranged units so any can belong to high)
    1 (General) Noble cavalry
    2 Gallic noble cavalry
    1-2 Belgae heavy cavalry
    2 Celto-Germanic cavalry/ Gallic light cavalry


    Now an example about the Carthage faction:

    Carthage High units:

    2-4 Elite african Pikemen
    1-2 Sacred band infantry
    1-2 Elite-Liby Phoenician infantry
    2 Iberian heavy infantry
    2 Iberian Medium Spearmen
    1 General cavalry
    1 Sacred band cavalry
    1 Liby-Phoenician cavalry
    1 Iberian heavy cavalry
    2 Iberian Medium cavalry
    2 Numidian archers
    2 Baeleric slingers
    IMHO those are unbalanced elite armies. And things would get very boring very quickly if everyone could field such elite armies.

    Tactically things are more fun when you have core of line infantry (levies to medium infantry), backup by 2 ranged units, 2 flanking units, 2 elites, 2-4 cavalry. That way you have to pick your units with care and place them on the battle field with care.
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  6. #6
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by Mediolanicus View Post
    IMHO those are unbalanced elite armies. And things would get very boring very quickly if everyone could field such elite armies.

    Tactically things are more fun when you have core of line infantry (levies to medium infantry), backup by 2 ranged units, 2 flanking units, 2 elites, 2-4 cavalry. That way you have to pick your units with care and place them on the battle field with care.
    Exactly. Also with 50k, the Eastern factions could dominate the battlefields with their extra heavy cavalry and mass armoured horse archers.
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    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  7. #7
    Member Member mountaingoat's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    less mnai = better multiplayer IMO

    using all elite armies...... is like playing SP near the end of your campaign or something .. though they do have their place ... i just prefer when you decide if bringing an extra 2 or so elites is really worth the cost .. when you could bring about 4 line infantry for the same price.

  8. #8

    Default Re: Suggestion for a different rule set in EB multiplayer

    Nothing wrong with Clash of the Elites: An EB Online Mini-game.
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  9. #9
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    someone should made official EDU update that increase the prices of the Elites

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