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Thread: Suggestion for a different rule set in EB multiplayer

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  1. #1

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by Apázlinemjó View Post
    We could use the units by percentages with 36k too. (The slot system being replaced with the % one is appealing.)
    I myself wouldn't want that pessimistic scenario to play out as well and do find 36k a fine number, but am trying to remain impartial and hear what people have to say. The current system does take into account percentages, except that a 20-slot army is assumed, hence the slot numbers.
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  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    I'd just like to point out that stats alone don't make a unit combat effective VikingPower. You used the example of Boii swordsmen and Belgae swordsmen saying Boii have better stats but are cheaper. However if you match the two up, the Belgae will win. In fact I don't even think it would be all that close. The increased lethality of their swords plus their tight formation makes them extremely effective medium/heavy infantry.
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  3. #3
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    Err, since when are lethality and formation tightness not stats?

    For an example then a Boi swordsmen are cheaper and have a better stats then a Belgae swordsmen
    What do you mean by "better stats"? The Milnaht have 11 stats that are better than the Cingetos, while the Cingetos only have 8 that are better than the Milnaht (two of them being their cost). The Milnaht have 4 more morale, higher defence value, higher sword lethality, higher javelin attack and range, better training, tighter formation, higher mass and are more hardy to name a few.

    You really can't go by what the in-game cards show you, because you don't get the full picture that way.

  4. #4

    Default Re: Suggestion for a different rule set in EB multiplayer

    Exactly, and that's why it all comes down to what happens when you actually put the two together on the field. It's hard to predict a win when two units are not clearly different (i.e. one has certain better stats and vice versa).
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  5. #5

    Default Re: Suggestion for a different rule set in EB multiplayer

    Well, regardless of the unit comparison with the Boi swordsmen and a Belgae swordsmen then I still propose that the max minaii will be raised from 36000 to 39000 and that each army
    is only limited to 3 elite infantry and 2 elite cavalry.

  6. #6
    Member Member mountaingoat's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    i am all for lowering the mnai and no cap on the elites ... this makes it more tactical (imo) when deciding what units to bring ... this also can help when organising who brings what in 2v2 , 3v3 etc

  7. #7
    Member Member Burebista's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    I'm totally agains giving more mnai. the reason behind this is that this would favor hugely the Cataphract factions which already are a majority.

    Lowering this ammount might however make Sweboz/Getai feasible ( or changing the maps to smthing with trees:)).

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