How to attack values work exactly? Attack and lethality.
Is a high attack/low lethality better than a low attack/high lethality?
(ie. 17/.11 vs 9/.225)
Do shields count as armor in melee only in front/left side of the unit? Do armor count against missiles? What's the ratio of shield vs armor in their defense against missiles/melee?
Is shield or armor given equal weight as defense skill in regards to melee combat?
I'm in the process of tweaking the unit stats values and knowing this info would be very helpful. If there's a link describing this, that would be great too.
Thanks
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