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Thread: How do attack values work? Attack + lethality, armor/shield/etc

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    Member Member Intranetusa's Avatar
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    Default How do attack values work? Attack + lethality, armor/shield/etc

    How to attack values work exactly? Attack and lethality.

    Is a high attack/low lethality better than a low attack/high lethality?
    (ie. 17/.11 vs 9/.225)

    Do shields count as armor in melee only in front/left side of the unit? Do armor count against missiles? What's the ratio of shield vs armor in their defense against missiles/melee?

    Is shield or armor given equal weight as defense skill in regards to melee combat?


    I'm in the process of tweaking the unit stats values and knowing this info would be very helpful. If there's a link describing this, that would be great too.

    Thanks
    Last edited by Intranetusa; 06-22-2010 at 20:29.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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