Results 1 to 27 of 27

Thread: How do attack values work? Attack + lethality, armor/shield/etc

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #9
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: What were the main factors which contributed to Alexander conquering the Persian

    Now one of the main questions is - is the armor, sheild, and defense equal?
    ie. if engaging in front melee, what is better: having +1 shield or +1 armor or +1 defense?

    From playing with TW Fanatic's hoplite tweak, it seems that giving hoplites short_pike as well as 6 points in shield makes them nigh invincible from the front against most units, even if it is a milita hoplite... So I'm assuming shield value is worth the most, then armor, and then defense skill?

    And would defense skill count towards left side, front, and right side if the unit doesn't have a shield?

    The guide says front and right only, so that would mean a unit with no shield and no armor would have a total of 0 defense value on its left side... O_o

    btw, going off topic, can someone give me an example of the console code to spawn units?

    I've been trying for a while without success. Maybe I should use the unit names in unit_dictionary_tag instead of descr_unit?
    Last edited by Ludens; 06-28-2010 at 19:16. Reason: merged posts
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO