Now one of the main questions is - is the armor, sheild, and defense equal?
ie. if engaging in front melee, what is better: having +1 shield or +1 armor or +1 defense?
From playing with TW Fanatic's hoplite tweak, it seems that giving hoplites short_pike as well as 6 points in shield makes them nigh invincible from the front against most units, even if it is a milita hoplite... So I'm assuming shield value is worth the most, then armor, and then defense skill?
And would defense skill count towards left side, front, and right side if the unit doesn't have a shield?
The guide says front and right only, so that would mean a unit with no shield and no armor would have a total of 0 defense value on its left side... O_o
btw, going off topic, can someone give me an example of the console code to spawn units?
I've been trying for a while without success. Maybe I should use the unit names in unit_dictionary_tag instead of descr_unit?
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